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Mezzanine
src
UI
action.h
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//© Copyright 2010 - 2012 BlackTopp Studios Inc.
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/* This file is part of The Mezzanine Engine.
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The Mezzanine Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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The Mezzanine Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* The original authors have included a copy of the license specified above in the
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'Docs' folder. See 'gpl.txt'
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*/
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/* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
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Build professional software and charge for their product.
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However there are some practical restrictions, so if your project involves
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any of the following you should contact us and we will try to work something
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out:
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- DRM or Copy Protection of any kind(except Copyrights)
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- Software Patents You Do Not Wish to Freely License
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- Any Kind of Linking to Non-GPL licensed Works
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- Are Currently In Violation of Another Copyright Holder's GPL License
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- If You want to change our code and not add a few hundred MB of stuff to
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your distribution
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These and other limitations could cause serious legal problems if you ignore
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them, so it is best to simply contact us or the Free Software Foundation, if
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you have any questions.
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Joseph Toppi - toppij@gmail.com
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John Blackwood - makoenergy02@gmail.com
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*/
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#ifndef _uiaction_h
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#define _uiaction_h
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#include "eventpublisher.h"
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#include "Input/metacode.h"
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namespace
Mezzanine
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{
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namespace
UI
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{
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class
ActionHandler;
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///////////////////////////////////////////////////////////////////////////////
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/// @class ActionEventArguments
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/// @headerfile action.h
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/// @brief This is the base class for action specific event arguments.
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/// @details
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///////////////////////////////////////
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class
MEZZ_LIB
ActionEventArguments
:
public
EventArguments
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{
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public
:
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/// @brief The identification of the source firing this event.
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const
String
ActionName
;
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/// @brief Class constructor.
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/// @param Name The name of the event being fired.
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/// @param Source The identification of the action firing this event.
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ActionEventArguments
(
const
String
& Name,
const
String
& Source)
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:
EventArguments
(Name), ActionName(Source) { }
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/// @brief Class destructor.
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virtual
~ActionEventArguments
() { }
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};
//ActionEventArguments
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///////////////////////////////////////////////////////////////////////////////
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/// @class Action
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/// @headerfile action.h
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/// @brief This class represents an action to be taken. Can have multiple inputs bound to it.
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/// @details
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///////////////////////////////////////
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class
MEZZ_LIB
Action
:
public
EventPublisher
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{
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public
:
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/// @brief Event name for when this Action is activated.
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static
const
String
EventActionActivated
;
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/// @brief Event name for when this Action is deactivated.
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static
const
String
EventActionDeactivated
;
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protected
:
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friend
class
ActionHandler
;
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/// @internal
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/// @brief The name of this action.
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const
String
ActionName
;
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/// @internal
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/// @brief A pointer to the handler that owns this Action.
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ActionHandler
*
Parent
;
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//public:
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/// @brief Class constructor.
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/// @param Name The name to be given to the action.
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Action
(
const
String
& Name,
ActionHandler
* Handler);
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/// @brief Class destructor.
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~
Action
();
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public
:
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///////////////////////////////////////////////////////////////////////////////
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// Utility
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/// @brief Gets the name of this Action.
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/// @return Returns a const reference to a string containing the name of this Action.
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const
String
& GetName()
const
;
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///////////////////////////////////////////////////////////////////////////////
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// Internal Methods
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/// @internal
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/// @brief Runs all logic associated with this Action being activated.
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void
_OnActivateAction();
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/// @internal
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/// @brief Runs all logic associated with this Action being deactivated.
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void
_OnDeactivateAction();
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/// @internal
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/// @brief Handles input passed to this Action.
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/// @param Code The MetaCode to be processed.
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/// @return Returns true if this input was consumed/handled, false otherwise.
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Boolean _HandleInput(
const
Input::MetaCode
& Code);
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};
//Action
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}
//UI
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}
//Mezzanine
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#endif
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