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action.h
1 //© Copyright 2010 - 2012 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _uiaction_h
41 #define _uiaction_h
42 
43 #include "eventpublisher.h"
44 #include "Input/metacode.h"
45 
46 namespace Mezzanine
47 {
48  namespace UI
49  {
50  class ActionHandler;
51  ///////////////////////////////////////////////////////////////////////////////
52  /// @class ActionEventArguments
53  /// @headerfile action.h
54  /// @brief This is the base class for action specific event arguments.
55  /// @details
56  ///////////////////////////////////////
58  {
59  public:
60  /// @brief The identification of the source firing this event.
62 
63  /// @brief Class constructor.
64  /// @param Name The name of the event being fired.
65  /// @param Source The identification of the action firing this event.
66  ActionEventArguments(const String& Name, const String& Source)
67  : EventArguments(Name), ActionName(Source) { }
68  /// @brief Class destructor.
69  virtual ~ActionEventArguments() { }
70  };//ActionEventArguments
71 
72  ///////////////////////////////////////////////////////////////////////////////
73  /// @class Action
74  /// @headerfile action.h
75  /// @brief This class represents an action to be taken. Can have multiple inputs bound to it.
76  /// @details
77  ///////////////////////////////////////
79  {
80  public:
81  /// @brief Event name for when this Action is activated.
83  /// @brief Event name for when this Action is deactivated.
85  protected:
86  friend class ActionHandler;
87  /// @internal
88  /// @brief The name of this action.
90  /// @internal
91  /// @brief A pointer to the handler that owns this Action.
93  //public:
94  /// @brief Class constructor.
95  /// @param Name The name to be given to the action.
96  Action(const String& Name, ActionHandler* Handler);
97  /// @brief Class destructor.
98  ~Action();
99  public:
100  ///////////////////////////////////////////////////////////////////////////////
101  // Utility
102 
103  /// @brief Gets the name of this Action.
104  /// @return Returns a const reference to a string containing the name of this Action.
105  const String& GetName() const;
106 
107  ///////////////////////////////////////////////////////////////////////////////
108  // Internal Methods
109 
110  /// @internal
111  /// @brief Runs all logic associated with this Action being activated.
112  void _OnActivateAction();
113  /// @internal
114  /// @brief Runs all logic associated with this Action being deactivated.
115  void _OnDeactivateAction();
116  /// @internal
117  /// @brief Handles input passed to this Action.
118  /// @param Code The MetaCode to be processed.
119  /// @return Returns true if this input was consumed/handled, false otherwise.
120  Boolean _HandleInput(const Input::MetaCode& Code);
121  };//Action
122  }//UI
123 }//Mezzanine
124 
125 #endif