Mezzanine | The bulk of the engine components go in this namspace |
Audio | This namespace is for all the classes belonging to the Audio Subsystem |
AudioManager | This is the base manager class for the Audio subsystem and it's operations |
AutowahParameters | This is a struct containing all the parameters needed to describe an Auto-Wah effect |
ChorusParameters | This is a struct containing all the parameters needed to describe a Chorus effect |
CompressorParameters | This is a struct containing all the parameters needed to describe a compressor effect |
DistortionParameters | This is a struct containing all the parameters needed to describe a Distortion effect |
EAXReverbParameters | This is a struct containing all the parameters needed to describe an EAX Reverb effect |
EchoParameters | This is a struct containing all the parameters needed to describe an echo effect |
EqualizerParameters | This is a struct containing all the parameters needed to describe an equalizer effect |
FlangerParameters | This is a struct containing all the parameters needed to describe an flanger effect |
FrequencyShiftParameters | This is a struct containing all the parameters needed to describe a frequency shift effect |
iBufferUpdate2DWorkUnit | This is the work unit for updating audio buffers as necessary for audio playback |
iBufferUpdate3DWorkUnit | This is the work unit for updating audio buffers as necessary for audio playback |
iDecoder | This is an interface class for the decoding of audio from a stream |
iDecoderFactory | This is an interface class for factories that create decoders |
iEffect | This is an interface class for an effect that can be applied to a sound |
iEffectFilterCleanWorkUnit | This is the work unit for marking all effects and filters as clean after sounds have been processed |
iEffectsHandler | This is an interface class for the creation, destruction, and overall management of audio effects |
iFilter | This is an interface class for the application of filters to audio playback |
iListener | This is an interface class for a listener (such as a player) in the 3D audio world |
iRecorder | This is an interface class for the recording of audio |
iSound | This is an interface class for a non-spacialized sound |
MusicPlayer | This is a convenience class for the playing of music in a game |
PitchShifterParameters | This is a struct containing all the parameters needed to describe a pitch shift effect |
Playlist | This class is a list of sounds with common playlist features |
ReverbParameters | This is a struct containing all the parameters needed to describe a Reverb effect |
RingModulatorParameters | This is a struct containing all the parameters needed to describe a ring modulation effect |
SoundProxy | This is a proxy class for representing a sound being played in 3D space |
SoundScapeManager | This is the base manager class for audio being played in a 3D environment |
SoundSet | This is a vector that stores sounds |
VocalMorpherParameters | This is a struct containing all the parameters needed to describe a vocal morpher effect |
BinaryTools | A grouping of utilities for working with binary data more easily |
BinaryBuffer | A way to store and pass binary buffers, for example compiled bytecode |
crossplatform | All functionality that needs different implemenations per platform will go in here |
debug | This namespace is for internal debugging tools. In general it shouldn't be used in game code |
InternalDebugDrawer | This is used to draw wireframse for the Physics subsystem |
Graphics | This namespace is for all the classes belonging to the Graphics Subsystem |
Billboard | This is the proxy class for placing and manipulating a set of 2D billboards in the scene |
BillboardSetProxy | This is the proxy class for placing and manipulating a set of 2D billboards in the scene |
Bone | This class encapsulates the bones contained in a skeleton used for animation |
CameraManager | This is the manager class for all camera functions |
CameraProxy | This is the proxy class for placing and manipulating a camera in the scene |
DefaultCameraManagerFactory | A factory responsible for the creation and destruction of the default cameramanager |
DefaultGraphicsManagerFactory | A factory responsible for the creation and destruction of the default graphicsmanager |
DefaultMeshManagerFactory | A factory responsible for the creation and destruction of the default meshmanager |
DefaultSceneManagerFactory | A factory responsible for the creation and destruction of the default scenemanager |
EntityProxy | This is the proxy class for placing and manipulating a mesh in the scene |
GameWindow | This class is for creating and managing game windows |
GraphicsManager | This is intended to store basic graphics setting for the user |
InternalMaterialData | This class is used to store the internal structures needed by the Material class |
InternalMeshData | This class is used to store the internal structures needed by the Mesh class |
InternalSkeletonData | This class is used to store the internal structures needed by the Skeleton class |
InternalTextureData | This class is used to store the internal structures needed by the Texture class |
LightProxy | This is the proxy class for placing and manipulating lighting in the scene |
Material | This class represents all the rendering passes a rendered object has |
Mesh | This class is used to check and modify the properties of a graphics mesh |
MeshManager | This manager handles the storage, generation, and query of of Graphics Meshes |
ParticleAffector | This class defines how particles of a given particle effect behave during their lifetime |
ParticleEmitter | This class defines how particles of a given particle effect spawn |
ParticleSystemProxy | This is the proxy class for placing and manipulating particles in the scene |
Pass | This class represents one rendering pass for a graphics object |
RenderableProxy | This is the base proxy class for world proxies wrapping functionality of the graphics subsystem |
RenderWorkUnit | This does the main loop processing for required to make the Graphics Manager function |
SceneManager | This class contains utilities and functions to allow the manipulation of the Graphical scene, rather then the physics inside, or the object inside |
SceneManagerData | Stores internal data for the SCeneManager to keep it from cluttering the Header file |
Skeleton | This class encapsulates the Skeletal animation functionality of a Mesh |
SubMesh | This class represents a sub-section of an overall mesh |
Technique | This class represents a collection of passes an object has for it's rendering |
Texture | This class represents a texture loaded into memory |
Viewport | This class is for creating and managing viewports within a game window |
Input | This namespace is for all the classes belonging to the Input Subsystem |
ButtonDevice | This is a base class for all input devices with buttons |
Controller | This class represents a controller input device, such as a gamepad or joystick |
DefaultInputManagerFactory | A factory responsible for the creation and destruction of the default inputmanager |
Device | This is a base class for all input devices |
DeviceUpdateWorkUnit | This is a Mezzanine::Threading::iWorkUnit for the updating of the physics debug drawer |
InputManager | This is the manager responsible for the handling of input devices and events |
InputManagerInternalData | This is an class for the handling of internal input data |
Keyboard | This class represents the keyboard input device |
MetaCode | This Determines the kind of user input |
MetaCodeKey | A key class for MetaCodes to be used in associative containers |
Mouse | This class represents the mouse input device |
SequenceContainer | This class stores and provides utilities for sequenced inputs and their operations |
Internal | |
EventManagerInternalData | Used to increase encapsulation, just a bit |
Line3D | Does the bulk of the work that that the Mezzanine::LineGroup performs |
LineVertex | A small declaration of what our vertexs look like for when we write to the buffers |
internal | This namespace is used for internal helper classes, and in general it should be ignored by game developers |
MathTools | This namespace is the home of a number of utility variables and methods to facilitate various math related tasks |
Physics | This namespace is for all the classes belonging to the Physics Subsystem |
BoxCollisionShape | A box physics shape |
CapsuleCollisionShape | A capsule physics shape |
CollidablePair | This is a helper class for storing pairs of collidable proxies in associative containers |
CollidableProxy | This is a proxy from which physics objects that can collide with each other are handled |
Collision | This is an event class used to track collsions in the physics world |
CollisionDispatcher | Used to provide better reporting of collisions |
CollisionInternalData | Used to insulate the interface from the implementation details for bullet |
CollisionShape | This is the base class for all collision shapes |
CollisionShapeDeSerializer | A tool to aid in deserialization for the specific instances that DeSerialization CollisionShapes other ways does not make sense |
CollisionShapeManager | This manager is for the storage of all shapes and creation of mesh shapes |
CompoundCollisionShape | A collision shape composed of many other collision shapes placed and oriented in local space |
ConeCollisionShape | A cone physics shape |
ConeTwistConstraint | |
Constraint | This is the base class for all constraints supported |
ConvexHullCollisionShape | A simple convex shape built from a low number of points in local space |
CylinderCollisionShape | A cylinder physics shape |
DebugDrawWorkUnit | This is a Mezzanine::Threading::iWorkUnit for the updating of the physics debug drawer |
DefaultCollisionShapeManagerFactory | A factory responsible for the creation and destruction of the default collisionshapemanager |
DefaultPhysicsManagerFactory | A factory responsible for the creation and destruction of the default physicsmanager |
DualTransformConstraint | All constraints that track rotation and location of the Pivot relative to each Actor inherit from this |
DynamicMeshCollisionShape | A triangle mesh collsion shape based on a graphics mesh |
FieldCollisionShape | This is the base class for all Field shapes |
GearConstraint | This is a constraint that duplicate the angular motion of one object to another, adjusted by the provided ratio |
Generic6DofConstraint | Create simple but specific limits on any axis of movement or rotation |
Generic6DofSpringConstraint | Creates a constraint as configurable as the 6Dof constraint, but has added support for spring motion |
GhostProxy | This is the proxy object for ghost objects with no contact response |
HeightfieldCollisionShape | A series of values that store hieght in a grid like fashion |
Hinge2Constraint | |
HingeConstraint | This is a constraint to be used to restrict the movement between two objects to angular rotation on a single axis |
ManagerConstructionInfo | This is a helper class storing information needed for the construction of a PhysicsManager |
MeshCollisionShape | This is the base class for all Mesh shapes |
MultiSphereCollisionShape | A physics shape comprised of multiple sphere's placed in local space |
ParallelCollisionDispatcher | Used to provide better reporting of collisions in a multithreaded environment |
PhysicsManager | This is simply a place for storing all the Physics Related functions |
PlaneCollisionShape | A Flat wall/floor of limitless size |
Point2PointConstraint | Tries to make a point relative to each of two actors match in 3d space, without regard to rotation |
PrimitiveCollisionShape | This is the base class for all Primitive shapes |
RigidProxy | This is a proxy from which rigid body proxys are handled |
SimulationMonopolyWorkUnit | This is a Mezzanine::Threading::iWorkUnit for the multi-threaded processing of physics simulations |
SimulationWorkUnit | This is a Mezzanine::Threading::iWorkUnit for the single threaded processing of physics simulations |
SliderConstraint | |
SoftCollisionShape | A collision shape for soft proxies |
SoftProxy | This is the proxy object for soft/compressable bodies |
SphereCollisionShape | A sphere physics shape |
StaticMeshCollisionShape | A triangle mesh collsion shape based on a graphics mesh |
StickyConstraintConstructionInfo | Simple struct for holding information on how sticky constraints should be constructed |
StickyData | This is a basic class for storing the data related to the sticky behavior available to rigid bodies |
UniversalConstraint | |
WorldTriggerUpdateWorkUnit | This is a Mezzanine::Threading::iWorkUnit for the updating of WorldTriggers |
Resource | This namespace is for all the classes belonging to the non-network I/O Subsystem |
Archive | |
Asset | |
AssetGroup | |
AssetHandler | |
DataStream | This represents a stream to a piece of data, usually a file |
FileStream | This represents a stream to a file on disk using the C++ file stream API |
MemoryStream | This represents a stream to a buffer in memory |
TextSettingsFile | |
Scripting | This namespace is for all the classes belonging to the Scripting Subsystem |
iScript | The interface for a script |
iScriptArgument | The interface for a script argument |
iScriptCompilable | The interface for a script that can be compiled to bytecode |
iScriptCompilationManager | What a scripting manager should look like |
iScriptingManager | What a scripting manager should look like |
iScriptMultipleReturn | This script can return simple group of values |
iScriptWorkUnit | The interface for a container of script that can be executed each frame |
NullArgument | A very simple type used to indicate to script argument templates that the argument represents |
ScriptArgumentGeneric | A generic implementation of a ScriptArgument that is suitable for primitive types in most situations |
ScriptArgumentGeneric< Boolean > | A Bool implementation of a ScriptArgument that is suitable for primitive types in most situations |
ScriptArgumentGeneric< Integer > | A Integer implementation of a ScriptArgument that is suitable for primitive types in most situations |
ScriptArgumentGeneric< NullArgument > | A Null implementation of a ScriptArgument that is suitable for primitive types in most situations |
ScriptArgumentGeneric< Real > | A Real number implementation of a ScriptArgument that is suitable for primitive types in most situations |
ScriptArgumentGeneric< String > | A String implementation of a ScriptArgument that is suitable for primitive types in most situations |
ScriptArgumentGeneric< Whole > | A Whole number implementation of a ScriptArgument that is suitable for primitive types in most situations |
StringTools | This is a utility to help perform all kinds of string related tasks |
Threading | This is where game specific threading algorithms and a minimalistic subset of the std threading library a held |
this_thread | A partial implementation of std::thread::this_thread |
_thread_start_info | Information to pass to the new thread (what to run) |
AsynchronousFileLoadWorkUnit | This is intended to load files asynchronously and continue doing so whether or not other the FrameScheduler is running or paused |
Barrier | A synchronization primitive that causes a predefined number of threads to all wait before continuing |
DefaultThreadSpecificStorage | Use this to change the default resource type |
DefaultWorkUnit | Default implementation of WorkUnit. This represents on piece of work through time |
DoubleBufferedResource | A thread specific resource that uses double buffering to avoid multithreaded synchronization mechanisms |
FrameScheduler | This is central object in this algorithm, it is responsible for spawning threads and managing the order that work units are executed |
iAsynchronousWorkUnit | The interface for a WorkUnit that will keep running when the rest of the scheduler is paused |
iWorkUnit | Interface of a WorkUnit. This represents on piece of work through time |
lock_guard | Lock guard class |
LogAggregator | Gather all the thread specific logs and commit them to the main log |
MonopolyWorkUnit | A kind of workunit given exclusive runtime so it can consume time on multiple threads |
Mutex | A cross-platform abstraction of the OS's mutex |
RawFile | A simple in memory representation of a file |
ReadOnlyLockGuard | Read only lock guard |
ReadWriteLockGuard | ReadWrite lock guard |
ReadWriteSpinLock | A mutex like construct that supports multiple readsingle writer semantics and never makes a system call and uses CPU instructions instead |
ScopedTimer | Used to time from this objects creation to its destruction |
SpinLock | A mutex like construct that never makes a system call and uses CPU instructions instead |
Thread | A small wrapper around the system thread |
ThreadId | The thread ID is a unique identifier for each thread |
ThreadSpecificStorage | A thread specific collection of double-buffered and algorithm specific resources |
WorkSorter | Sorts all of the WorkUnits in the FrameScheduler |
WorkUnitKey | Stores data about a single work unit so that it can easily be sorted |
UI | This namespace is for all the classes belonging to the Graphical User Interface Subsystem |
Action | This class represents an action to be taken. Can have multiple inputs bound to it |
ActionEventArguments | This is the base class for action specific event arguments |
ActionHandler | This class is the core class responsible for the management of actions |
AtlasAndPosition | This class stores how the calls to Render are to be done |
BruteStrategy | This strategy uses a brute force reverse search for the hovered quad |
Button | This class is a helper class, specifically for use as a button |
ButtonFactory | This is the factory implementation for Button widgets |
Character | This class creates and encapsultes a character that can be used in text renders |
CharacterTraits | This class stores common data for determining the look of a Character |
CheckBox | This is a simple widget for storing a bool value |
CheckBoxFactory | This is the factory implementation for CheckBox widgets |
ChildFocusEventArguments | |
DefaultColourTag | This class implements a character colour changing tag |
DefaultFontTag | This class implements a character font changing tag |
DefaultMarkupParser | This class implements the default set of tags used by the UI markup system |
DefaultSpriteTag | This class implements a sprite inserting tag |
DefaultUIManagerFactory | A factory responsible for the creation and destruction of the default uimanager |
EditBox | Widget for handling the input and manipulation of text |
FontData | This class represents a collection of Glyphs in a common visual style |
GenericWidgetFactory | This is the factory implementation for generic widgets |
Glyph | Class used to describe a single glyph or character available for text operations |
GridContainer | This is a container class for placing child objects on a 2 dimensional grid |
HorizontalContainer | A layout container that aligns it's children along a common X axis |
HorizontalContainerFactory | This is the factory implementation for HorizontalContainer widgets |
HorizontalLayoutStrategy | This is a specialization of a layout strategy where a group of quads are sized and placed in a linear sequence along the X axis |
HorizontalScrollbar | This is a scrollbar class aligned on the X axis |
HorizontalScrollbarFactory | This is the factory implementation for HorizontalScrollbar widgets |
HotKeyHandler | This class is responsible for the registration and handling of hotkeys in the UI system |
ImageLayer | This layer is for placing images and basic colours in it's parents' quad space |
InsertTagToken | This struct represents a markup tag segment from the source string |
KerningInfo | Basic class used to describe Kerning for a given Glyph |
LayoutContainer | This is the base class for container objects that automatically position it's children |
LayoutStrategy | This is a base class for the algorithms used by QuadRenderables to determine how they should update their dimensions |
LeftToRightTextLine | This is a TextLine specialization class for text read from the left to the right |
LinearContainer | This is a container class for placing child objects in succession on a single axis |
LineList | This is an object comprised of a series of lines |
LineListRenderer | |
ListBox | This is a widget for displaying a list of captions in a box |
ListItemParameters | This is a struct for the storage of parameters to be set on created ListBox list items |
MarkupParser | This is a base class for the parsing of markup texts contained in text layers |
MarkupTag | This is a base class for tags that implement the functionality of a markup language |
MenuButton | This is a button with additional data used to track the binding to a MenuEntry which can be serialized |
MenuButtonFactory | This is the factory implementation for MenuButton widgets |
MenuEntry | This class is an entry for a single window/widget in a menu |
MenuEntryFactory | This is the factory implementation for MenuEntry widgets |
MenuStack | This is a class designed to help MenuEntrys keep track of the Menu tree they belong to |
MouseHoverCheck | Simple functor for finding which renderable the mouse is hovered over |
MouseHoverStrategy | This is the base class for a method of finding which quad the mouse is hovered over |
MultiLineTextLayer | This is a render layer specializing in multi-line text |
NineBoxCheck | Simple functor for finding which renderable the mouse is hovered over |
NineBoxStrategy | This strategy partitions the screen into 9 area's that track which Quads are in them, allowing a smaller list of quads to be checked |
OgreVertex | Simple class that facilitates conversions when inserting vertex's into the video buffer |
PagedContainer | This is the base class for containers that have a render area and work area of different sizes |
PageProvider | This is the base class for interpretting widget values to page positions |
PartitionData | This is a helper class for storing metadata for partitions |
PositioningInfo | This is a helper class designed to describe the behaviors of a quad when it needs to be repositioned |
QuadRenderable | This represents a nestable quad for an object in a GUI layout |
QuadRenderer | |
RadioButton | This is a simple widget where only one of it's selections can be selected at a time |
RadioButtonFactory | This is the factory implementation for RadioButton widgets |
RadioButtonGroup | This is a class designed to facilitate operations across an entire group of RadioButtons |
RangeTagToken | This struct represents a markup tag segment from the source string |
Rect | This class represents a box shaped area on the screen |
Renderable | Basic class for all structures that get inserted into the rendering hierarchy |
RenderLayer | This is the base class for the types of layers that can be added to a renderable |
RenderLayerGroup | This class stores a group of render layers that can be set to be rendered |
RightToLeftTextLine | This is a TextLine specialization class for text read from the right to the left |
Screen | This class is a helper class for creating UI's. It is responsible for storing and keeping track of all the elements of a single UI screen |
ScreenInternalData | Basic struct holding some of the internal bits of this class that could not be placed on the class directly |
ScreenRenderData | This class stores all vertices pertaining to a layer sorted by their priority for rendering |
Scrollbar | This is the scrollbar base class |
ScrollbarValueChangedArguments | This is the EventArguments class for when the scrollvalue of a scrollbar is updated |
SimpleRenderer | A simple class providing basic methods to generate vertices with |
SingleLineTextLayer | This is a render layer specializing in single-line text |
SizingInfo | This is a helper class designed to describe the behaviors of a quad when it needs to be resized |
Spinner | This is a simple widget for a numeric variable in a box |
Sprite | Basic class used to describe a portion of a texture to be applied to a Quad |
StackedContainer | This is the base class for containers that stack their children one on top of the other |
TabSet | This is a widget that stores sets of renderables but only displays one at a time |
TagToken | This struct represents a markup tag segment from the source string |
TextCursor | Class for encapsulating the functionality of the text cursor/carat navigation in text layers |
TextLayer | This is a base class for render layers that render text |
TextLine | This represents a single line of text to be rendered by a TextLayer |
TextToken | This class represents a normal text segment from the source string |
TextureAtlas | |
TextureAtlasHandler | This handles the creation, storage and overall handling of Texture Atlases |
TextureAtlasInternalData | |
TokenString | This is a helper class that facilitates operations with collections of tokens generated from Markup Parsers |
UIManager | This class is responsible for any and all user interactions with the User interface/HUD |
UnifiedDim | This class represents both the relative and absolute values that can be expressed for the values on one dimension for a UI renderable |
UnifiedRect | This class represents a 2D rect which can express the size and position of a renderable on screen |
UnifiedVec2 | This class represents a point in 2D space using UnifiedDim's |
Vertex | Basic class describing a vertex in the UI to be rendered |
VertexCollectFunctor | Simple functor for appending all vertices in the renderable tree to a vector |
VertexData | Basic class describing a vertex in the UI to be rendered |
VerticalContainer | A layout container that aligns it's children along a common Y axis |
VerticalContainerFactory | This is the factory implementation for VerticalContainer widgets |
VerticalLayoutStrategy | This is a specialization of a layout strategy where a group of quads are sized and placed in a linear sequence along the Y axis |
VerticalScrollbar | This is a scrollbar class aligned on the Y axis |
VerticalScrollbarFactory | This is the factory implementation for VerticalScrollbar widgets |
Widget | This is the base class for all widgets |
WidgetEventArguments | This is the base class for widget specific event arguments |
WidgetFactory | This is a base class for factories that construct the widgets available to the UI subsystem |
WidgetUpdateWorkUnit | This is a Mezzanine::Threading::iWorkUnit for the updating of widgets in the UI system |
Unicode | A dumping ground for any feature that only relates to unicode work |
XML | All tools for working with XML are located in this namespace |
Attribute | A light-weight handle for manipulating attributes in DOM tree |
AttributeIterator | Attribute iterator (a bidirectional iterator over a collection of Attribute) |
Document | The root node of any xml hierarchy is a Document |
NamedNodeIterator | Child node iterator (a forward iterator over a collection of Node) only iterates over nodes with a given name |
Node | A light-weight handle for manipulating nodes in DOM tree |
NodeIterator | Child node iterator (a bidirectional iterator over a collection of Node) |
NodeText | A helper for working with text inside PCDATA nodes |
ObjectRange | Used by the xml system to pass around iterable ranges |
ParseResult | Troubleshooting data intended to help troublshoot XML parsing errors |
TreeWalker | Used to call a function OnEachNode member of the subtree of nodes descended from a specific node |
Writer | Interface for node printing (see Node::Print) |
WriterFile | An implementation of Writer intended for writing to FILEs as defined in stdio |
WriterStream | An implementation of Writer intended for writing std::ostreams |
XMLStreamWrapper | This represents a simple wrapper that makes data streams compatible with the XML API |
XPathNode | An XPath node which can store handles to a XML::Node or an XML::Attribute |
XPathNodeSet | A fixed sized collection of nodes that an XPathQuery can work on |
XPathParseResult | XPath parsing result |
XPathQuery | A compiled XPath query object |
XPathVariable | A single XPath variable |
XPathVariableSet | A set of XPath variables |
Actor | This is the base class from which all the actors inherit |
ActorFactory | A base factory type for the creation of Actor objects |
ActorManager | A manager responsible for the storage and management of all actors that exist in a world |
ActorUpdateWorkUnit | This is a Mezzanine::Threading::iWorkUnit for the updating of actors |
AlarmTimer | This is a timer class that increments normally to a specified time |
AngleLimits | Boundaries for rotation on one axis |
AreaEffect | This class is used to define area's in the world that have unique effects |
AreaEffectFactory | A base factory type for the creation of AreaEffect objects |
AreaEffectManager | A manager responsible for the storage and management of all areaeffects in use |
AreaEffectUpdateWorkUnit | This is a Mezzanine::Threading::iWorkUnit for the updating of AreaEffects |
ArithmeticException | Thrown when Math has failed |
AttachableBase | This class is the base class for other attachable classes and is responsible for transform updates to attachables |
AttachableChild | This class is the base class for objects that can be attached to AttachableParent |
AttachableParent | Base class for objects that can have attachables attached to them |
AxisAlignedBox | This is a utility class used to represent the Axis-Aligned Bounding Boxes of objects in various subsystems |
BezierInterpolator | A simple functor for interpolating data points in a simple way |
BufferedRollingAverage | A RollingAverage that stores a copy of each record. and does the math when queried |
CameraController | This is a simplified controller class for use with cameras |
CFunctionSubscriberSlot | This is a subscriber slot class that triggers a Free/C-style function |
ColourValue | This is a simple class for holding 4 reals representing the colour any give object or lightsource can have |
CountedPtr | A simple reference counting pointer |
CountedPtrCastImpl | This is used as to determine how a CountedPtr performs castin between pointer types internally |
CountedPtrCastImpl< OriginalPointer, OriginalPointer, CastNoneError > | An implementation of the CountedPtrCast that always return the pointer passed reached via CastNoneError in the ReferenceCountTraits of the target class |
CountedPtrCastImpl< ReturnPointer, OriginalPointer, CastDynamic > | An implementation of the CountedPtrCast that naively dynamic casts the passed pointer. Reached by putting CastDynamic in the ReferenceCountTraits of the target class |
CountedPtrCastImpl< ReturnPointer, OriginalPointer, CastImplicit > | An implementation of the CountedPtrCast that casts the passed pointer. Reached by putting CastStatic in the ReferenceCountTraits of the target class |
CountedPtrCastImpl< ReturnPointer, OriginalPointer, CastNoneReturnZero > | An implementation of the CountedPtrCast that always returns 0 cast to the original pointer type. Reached by putting CastNoneReturnZero in the ReferenceCountTraits of the target class |
CountedPtrCastImpl< ReturnPointer, OriginalPointer, CastStatic > | An implementation of the CountedPtrCast that naively static casts the passed pointer. Reached by putting CastStatic in the ReferenceCountTraits of the target class |
CubicSpline | A class for interpolating data with arbitrary |
CubicSplineElement | Meta data nodes required to generate a cubic spline |
CustomSubscriberSlot | This is a subscriber slot class that passes on the event firing to a custom subscriber class |
Debris | A simple world object without a large structure ideal for representing loose small objects |
DebrisFactory | A base factory type for the creation of Debris objects |
DebrisManager | A manager responsible for the storage and management of all Debris that exist in a world |
DebrisUpdateWorkUnit | This is a Mezzanine::Threading::iWorkUnit for the updating of Debris |
DefaultActorManagerFactory | A factory responsible for the creation and destruction of the default actormanager |
DefaultAreaEffectManagerFactory | A factory responsible for the creation and destruction of the default areaeffectmanager |
DefaultDebrisManagerFactory | A factory responsible for the creation and destruction of the default DebrisManager |
DefaultEventManagerFactory | A factory responsible for the creation and destruction of the default eventmanager |
DefaultResourceManagerFactory | A factory responsible for the creation and destruction of the default resourcemanager |
DefaultRollingAverage | Use this to get the default rolling average for a given type |
DefaultTerrainManagerFactory | A factory responsible for the creation and destruction of the default terrainmanager |
DeSerializer | A tool for deserializing classes with specific issues deserializing them |
DirectoryException | Thrown when there is an unknown issue with a file |
DirectoryNotFoundException | Thrown when a directory was expected to be there, but was not |
DirectoryPermissionException | Thrown when permission is denied to a directory |
DirectoryReadException | Thrown when a directory could be read and it wasn't a permission issue |
DirectoryWriteException | Thrown when a directory could be written to and it wasn't a permission issue |
EndNodeItem | |
Entresol | This is the main entry point for the entire library |
Event | This class represents a given event that can be subscribed to and/or fired |
EventArguments | This is a common class to represent all possible arguments for a given event that is fired |
EventBase | The base class for all events |
EventGameWindow | Convey the message that Something happened to a game window |
EventGameWindowData | Used to keep private in one place that is actually private |
EventManager | This is a container for Events and facilitates the transfer of data |
EventPublisher | This is the base class for any class that generates and publishes events to subscribers |
EventPumpWorkUnit | Every frame the OS must be queried for changes to the state, this does that querying on behalf of an eventmanager |
EventQuit | This is intended to convey the message that quitting needs to happen |
EventSubscriber | This is a base class for all classes that subscribe to events |
EventSubscriberSlot | This class represents a slot in an event that can be subscribed to via subscribers, functors, or methods |
EventUserInput | This is a container for MetaCodes that is used in the EventManager |
Exception | This is the exception thrown by most Mezzanine system that can throw exceptions |
ExceptionFactory | Template class that serves as the base for exception factories |
ExceptionFactory< ArithmeticException::ExceptionCode > | A template metaprogramming construct used to ensure that all required ArithmeticException can be created at compile time if the compiler is clever |
ExceptionFactory< DirectoryException::ExceptionCode > | A template metaprogramming construct used to ensure that all required DirectoryException can be created at compile time if the compiler is clever |
ExceptionFactory< DirectoryNotFoundException::ExceptionCode > | A template metaprogramming construct used to ensure that all required DirectoryNotFoundException can be created at compile time if the compiler is clever |
ExceptionFactory< DirectoryPermissionException::ExceptionCode > | A template metaprogramming construct used to ensure that all required DirectoryPermissionException can be created at compile time if the compiler is clever |
ExceptionFactory< DirectoryReadException::ExceptionCode > | A template metaprogramming construct used to ensure that all required DirectoryReadException can be created at compile time if the compiler is clever |
ExceptionFactory< DirectoryWriteException::ExceptionCode > | A template metaprogramming construct used to ensure that all required DirectoryWriteException can be created at compile time if the compiler is clever |
ExceptionFactory< FileException::ExceptionCode > | A template metaprogramming construct used to ensure that all required FileException can be created at compile time if the compiler is clever |
ExceptionFactory< FileNotFoundException::ExceptionCode > | A template metaprogramming construct used to ensure that all required FileNotFoundException can be created at compile time if the compiler is clever |
ExceptionFactory< FilePermissionException::ExceptionCode > | A template metaprogramming construct used to ensure that all required FilePermissionException can be created at compile time if the compiler is clever |
ExceptionFactory< FileReadException::ExceptionCode > | A template metaprogramming construct used to ensure that all required FileReadException can be created at compile time if the compiler is clever |
ExceptionFactory< FileWriteException::ExceptionCode > | A template metaprogramming construct used to ensure that all required FileWriteException can be created at compile time if the compiler is clever |
ExceptionFactory< InstanceIdentityDuplicateException::ExceptionCode > | A template metaprogramming construct used to ensure that all required InstanceIdentityDuplicateException can be created at compile time if the compiler is clever |
ExceptionFactory< InstanceIdentityException::ExceptionCode > | A template metaprogramming construct used to ensure that all required InstanceIdentityException can be created at compile time if the compiler is clever |
ExceptionFactory< InstanceIdentityInvalidException::ExceptionCode > | A template metaprogramming construct used to ensure that all required InstanceIdentityInvalidException can be created at compile time if the compiler is clever |
ExceptionFactory< InstanceIdentityNotFoundException::ExceptionCode > | A template metaprogramming construct used to ensure that all required InstanceIdentityNotFoundException can be created at compile time if the compiler is clever |
ExceptionFactory< InternalException::ExceptionCode > | A template metaprogramming construct used to ensure that all required InternalException can be created at compile time if the compiler is clever |
ExceptionFactory< InvalidAssignment::ExceptionCode > | A template metaprogramming construct used to ensure that all required InvalidAssignment can be created at compile time if the compiler is clever |
ExceptionFactory< InvalidStateException::ExceptionCode > | A template metaprogramming construct used to ensure that all required InvalidStateException can be created at compile time if the compiler is clever |
ExceptionFactory< InvalidVersionException::ExceptionCode > | A template metaprogramming construct used to ensure that all required InvalidVersionException can be created at compile time if the compiler is clever |
ExceptionFactory< IOException::ExceptionCode > | A template metaprogramming construct used to ensure that all required IOException can be created at compile time if the compiler is clever |
ExceptionFactory< IOReadException::ExceptionCode > | A template metaprogramming construct used to ensure that all required IOReadException can be created at compile time if the compiler is clever |
ExceptionFactory< IOWriteException::ExceptionCode > | A template metaprogramming construct used to ensure that all required IOWriteException can be created at compile time if the compiler is clever |
ExceptionFactory< MemoryManagementException::ExceptionCode > | A template metaprogramming construct used to ensure that all required MemoryManagementException can be created at compile time if the compiler is clever |
ExceptionFactory< MemoryOutOfBoundsException::ExceptionCode > | A template metaprogramming construct used to ensure that all required MemoryOutOfBoundsException can be created at compile time if the compiler is clever |
ExceptionFactory< NetworkException::ExceptionCode > | A template metaprogramming construct used to ensure that all required NetworkException can be created at compile time if the compiler is clever |
ExceptionFactory< NetworkNotFoundException::ExceptionCode > | A template metaprogramming construct used to ensure that all required NetworkNotFoundException can be created at compile time if the compiler is clever |
ExceptionFactory< NetworkPermissionException::ExceptionCode > | A template metaprogramming construct used to ensure that all required NetworkPermissionException can be created at compile time if the compiler is clever |
ExceptionFactory< NetworkReadException::ExceptionCode > | A template metaprogramming construct used to ensure that all required NetworkReadException can be created at compile time if the compiler is clever |
ExceptionFactory< NetworkURLException::ExceptionCode > | A template metaprogramming construct used to ensure that all required NetworkURLException can be created at compile time if the compiler is clever |
ExceptionFactory< NetworkWriteException::ExceptionCode > | A template metaprogramming construct used to ensure that all required NetworkWriteException can be created at compile time if the compiler is clever |
ExceptionFactory< NotImplementedException::ExceptionCode > | A template metaprogramming construct used to ensure that all required NotImplementedException can be created at compile time if the compiler is clever |
ExceptionFactory< OutOfMemoryException::ExceptionCode > | A template metaprogramming construct used to ensure that all required OutOfMemoryException can be created at compile time if the compiler is clever |
ExceptionFactory< ParametersCastException::ExceptionCode > | A template metaprogramming construct used to ensure that all required ParametersCastException can be created at compile time if the compiler is clever |
ExceptionFactory< ParametersException::ExceptionCode > | A template metaprogramming construct used to ensure that all required ParametersException can be created at compile time if the compiler is clever |
ExceptionFactory< ParametersRangeException::ExceptionCode > | A template metaprogramming construct used to ensure that all required ParametersRangeException can be created at compile time if the compiler is clever |
ExceptionFactory< RenderingAPIException::ExceptionCode > | A template metaprogramming construct used to ensure that all required RenderingAPIException can be created at compile time if the compiler is clever |
ExceptionFactory< RuntimeAssertionException::ExceptionCode > | A template metaprogramming construct used to ensure that all required RuntimeAssertionException can be created at compile time if the compiler is clever |
ExceptionFactory< ScriptException::ExceptionCode > | A template metaprogramming construct used to ensure that all required ScriptException can be created at compile time if the compiler is clever |
ExceptionFactory< ScriptLuaErrErrException::ExceptionCode > | A template metaprogramming construct used to ensure that all required ScriptLuaErrErrException can be created at compile time if the compiler is clever |
ExceptionFactory< ScriptLuaException::ExceptionCode > | A template metaprogramming construct used to ensure that all required ScriptLuaException can be created at compile time if the compiler is clever |
ExceptionFactory< ScriptLuaRuntimeException::ExceptionCode > | A template metaprogramming construct used to ensure that all required ScriptLuaRuntimeException can be created at compile time if the compiler is clever |
ExceptionFactory< ScriptLuaYieldException::ExceptionCode > | A template metaprogramming construct used to ensure that all required ScriptLuaYieldException can be created at compile time if the compiler is clever |
ExceptionFactory< SyntaxErrorException::ExceptionCode > | A template metaprogramming construct used to ensure that all required SyntaxErrorException can be created at compile time if the compiler is clever |
ExceptionFactory< SyntaxErrorLuaException::ExceptionCode > | A template metaprogramming construct used to ensure that all required SyntaxErrorLuaException can be created at compile time if the compiler is clever |
ExceptionFactory< SyntaxErrorXMLException::ExceptionCode > | A template metaprogramming construct used to ensure that all required SyntaxErrorXMLException can be created at compile time if the compiler is clever |
ExceptionFactory< SyntaxErrorXPathException::ExceptionCode > | A template metaprogramming construct used to ensure that all required SyntaxErrorXPathException can be created at compile time if the compiler is clever |
ExtendedTimer | An enhanced timer class that can store and track many units of time |
FieldOfForce | This is field that applies force in a direction, and doesn't tamper with gravity |
FieldOfForceFactory | A factory type for the creation of FieldOfForce objects |
FileException | Thrown when there is an unknown issue with a file |
FileNotFoundException | Thrown when a file was expected to be there, but was not |
FilePermissionException | Thrown when permission was denied to a file |
FileReadException | Thrown when a file could not be read and permissions seem to not be an issue (Filesystem/hardware issue?) |
FileWriteException | Thrown when a file could not be written and perimssions seem not to be an issue |
FunctorSubscriberSlot | This is a subscriber slot class that makes the appropriate call on a functor |
FunctorDefinition | Basic class definition for functors used by this subscriber slot |
GoalTimer | This is the base class for timers intended to run only until they reach a specific goal |
GravityField | This is an implementation of the AreaEffect class that alters gravity in a region |
GravityFieldFactory | A factory type for the creation of GravityField objects |
GravityWell | This is a gravity well implementation of the AreaEffect class |
GravityWellFactory | A factory type for the creation of GravityWell objects |
InstanceIdentityDuplicateException | Thrown when duplicates of teh same identity string exist |
InstanceIdentityException | Thrown when an unknown error with using an Identifier and it is invalid |
InstanceIdentityInvalidException | Thrown when the identity string wasn't valid at all |
InstanceIdentityNotFoundException | Thrown when the requested identity could not be found |
InternalException | Thrown when an unknown internal error occurred |
IntHandle | Sample implementation for a ManagedPtr |
IntrusiveRefCount | A sample class that implements a minimal intrusive reference counting scheme |
InvalidAssignment | Then when a complex class is assigned to itself or other invalid assignments occur |
InvalidStateException | Thrown when the available information should have worked but failed for unknown reasons |
InvalidVersionException | Thrown when a version is accessed/parsed/required and it cannot work correctly or is missing |
IOException | Thrown when there was an issue with IO but very little was known about it |
IOReadException | Thrown when a read is happening but something has prevented the underlying code from knowing what was reading |
IOWriteException | Thrown when a write is happening but something has prevented the underlying code from knowing what was writing |
LinearInterpolator | A simple functor for interpolating data points in a simple way |
LineGroup | This is a group of consectutive line segments to be rendered together |
ManagedPtr | This is used to get RAII semantics when not provided inherently |
ManagerBase | This is the base class from which all the Entresol and World Managers inherit |
ManagerFactory | This is a base class for factories that construct the managers the engine uses |
Matrix3x3 | This is a 3x3 Matrix class used for representing rotations and scaling in an object |
Matrix4x4 | A 4x4 matrix math class for the representation of full transforms |
MemoryManagementException | Thrown when an unknown memory management exception occurs |
MemoryOutOfBoundsException | Thrown when attempted to access something that really should note be accessed |
MeshTerrain | |
NetworkException | Thrown when something unknown causes network IO to fail |
NetworkNotFoundException | Thrown when no network connection is available |
NetworkPermissionException | Thrown when permision was denied to a network interface or network resource |
NetworkReadException | Thrown when data could not be read from the network (downloads) |
NetworkURLException | Thrown when an address is invalid or could not be found |
NetworkWriteException | Thrown when data could not be read from the network (iloads) |
Node | |
const_iterator | |
iterator | |
NodeItem | |
NodeItemPtrCompare | |
NotImplementedException | Thrown when we just have not coded a thing yet, but we knew what the API should look like |
ObjectSettingFile | This class represents a file to be saved containing one or more OhjectSettingGroup's |
ObjectSettingGroup | A class that store's a collection of SettingSets that can be applied together |
ObjectSettingSet | A class that store's a named set of settings for an object |
ObjectSettingSetContainer | A base class for other classes that store ObjectSettingSet's |
ObjectSettingsHandler | An abstract class for other classes that manage groups of settings |
OutOfMemoryException | Thrown when A memory allocation was attempted and failed |
ParametersCastException | Thrown when a pointer parameter is checked at runtime and cannot be cast as expected |
ParametersException | Thrown when parameters are checked at runtime and found invalid |
ParametersRangeException | Thrown when a passed parameter is checked at runtime and not in the expected range |
Plane | This is used to represent a flat infinite slice of the game world |
Quaternion | This is used to store information about rotation in 3d space |
Ray | This represents a line placed in 3D space and is used with spacial queries |
RayQueryTool | This provides a number of optional tools for working with a Mezzanine::World |
ReferenceCount | This exists once per object managed by a group of shared pointer to track items in memory |
ReferenceCountTraits | This is used to deduce at compile if a specific class has built-in reference counting or needs an external reference count |
ReferenceCountTraits< IntrusiveRefCount > | An Example ReferenceCountTraits implmentation |
ReferenceCountTraits< Scripting::iScript > | Marks IScript for internal reference counting if a CountedPtr checks |
ReferenceCountTraits< Scripting::iScriptArgument > | Marks iScriptArgument for internal reference counting if a CountedPtr checks |
ReferenceCountTraits< Scripting::iScriptCompilable > | Marks iScriptCompilable for internal reference counting if a CountedPtr checks |
ReferenceCountTraits< Scripting::iScriptMultipleReturn > | Marks iScriptMultipleReturn for internal reference counting if a CountedPtr checks |
ReferenceCountTraits< Scripting::ScriptArgumentGeneric< Boolean > > | Marks ScriptArgumentGeneric<Real> for internal reference counting if a CountedPtr checks |
ReferenceCountTraits< Scripting::ScriptArgumentGeneric< Integer > > | Marks ScriptArgumentGeneric<Integer> for internal reference counting if a CountedPtr checks |
ReferenceCountTraits< Scripting::ScriptArgumentGeneric< Real > > | Marks ScriptArgumentGeneric<Real> for internal reference counting if a CountedPtr checks |
ReferenceCountTraits< Scripting::ScriptArgumentGeneric< Scripting::NullArgument > > | Marks ScriptArgumentGeneric<Real> for internal reference counting if a CountedPtr checks |
ReferenceCountTraits< Scripting::ScriptArgumentGeneric< String > > | Marks ScriptArgumentGeneric<String> for internal reference counting if a CountedPtr checks |
ReferenceCountTraits< Scripting::ScriptArgumentGeneric< Whole > > | Marks ScriptArgumentGeneric<Whole> for internal reference counting if a CountedPtr checks |
RenderingAPIException | Thrown when the graphics card/DirectX/OpenGL fail |
ResourceInputStream | A stream from a file, can read from zip files as well |
ResourceManager | This is the manager responsible for the loading and unloading of files |
RigidDebris | A non-deformable debris |
RigidDebrisFactory | A base factory type for the creation of non-deformable Debris objects |
RollingAverage | The interface for rolling averages used in the Mezzanine, and threading library |
RuntimeAssertionException | Thrown when a rutime assertion could have been thrown |
ScriptException | Thrown when an unknown error happens with a script |
ScriptLuaErrErrException | Thrown when Lua has an error handling an error |
ScriptLuaException | Thrown when an unknown error happens in a Lua script |
ScriptLuaRuntimeException | Thrown when a Lua script has a runtime error |
ScriptLuaYieldException | Thrown when Lua returns a yield and it should not have |
ScriptSubscriberSlot | This is a subscriber slot class that triggers a provided script |
Serializer | A tool for serializing classes with specific issues serializing |
SetItems | Container representing each node in the Trie |
Singleton | This is a convenient base class intended to be used with classes that need to be singletons |
SlowSplineInterpolator | If something specifically needs the linear interpolator for T they should use this |
SmoothTrackIterator | An Iterator that can take an arbitrary amount of steps through a track |
SoftDebris | A deformable debris |
SoftDebrisFactory | A base factory type for the creation of deformable Debris objects |
Sphere | This is a generic sphere class used for spacial queries |
StopWatchTimer | This is a timer class for counting down to a specified time |
SymbolToIndexMapper | |
SyntaxErrorException | Thrown when some kind of syntax exception |
SyntaxErrorLuaException | Thrown when lua code in incorrect |
SyntaxErrorXMLException | Thrown when and XML document is being parsed but is invalid |
SyntaxErrorXPathException | Thrown when an XPath query is being parsed but is invalid |
TerrainBase | This is the base class from which all the terrains inherit |
TerrainManager | This is manager for terrains and their functions |
Time | A container for the metrics of time relevant for the timer class |
TimedTrackIterator | This will take the same amount of clock time to iterate over a range |
Timer | A base timer class for the different timers |
Track | |
TrackBase | A base type that provides container features for different tracks |
TrackLooped | A track that keeps an extra data point in the track to make sure it loops |
TrackStorage | |
Transform | Stores information about relative location and rotation in 3d space |
TransformableChildObject | This is an interface for all child 3D objects that can have their full transforms manipulated |
TransformableObject | This is an interface for all 3D objects that can have their full transforms manipulated |
Trie | Trie main class |
Vector2 | This is used to represent a point on a 2 dimentional area, such as a screen |
Vector3 | This is used to represent a point in space, or a vector through space |
VectorItems | Container representing each node in the Trie |
WeightedRollingAverage | A weighted average that does math with every insertion and stores nothing |
WindowSettings | This stores all the basic configuration options a game window supports |
World | This class represents a world for objects to interact within |
WorldManager | This is the base class for all managers that belong to a single world instance |
WorldObject | This is the base class from which classes that are insertable into the physical world |
WorldProxy | This is the base class for proxy objects belonging to the various 3D subsystems |
WorldTrigger | This is an abstract class for creating in-game triggers |
Ogre | |
std | STL namespace |
numeric_limits< Mezzanine::Quaternion > | Get Numeric details on Quaternion |
numeric_limits< Mezzanine::Transform > | Get Numeric details on Transform |
numeric_limits< Mezzanine::Vector2 > | Get Numeric details on Vector2 |
numeric_limits< Mezzanine::Vector3 > | Get Numeric details on Vector3 |