Mezzanine | The bulk of the engine components go in this namspace |
Audio | This namespace is for all the classes belonging to the Audio Subsystem |
BinaryTools | A grouping of utilities for working with binary data more easily |
crossplatform | All functionality that needs different implemenations per platform will go in here |
debug | This namespace is for internal debugging tools. In general it shouldn't be used in game code |
Graphics | This namespace is for all the classes belonging to the Graphics Subsystem |
Input | This namespace is for all the classes belonging to the Input Subsystem |
internal | This namespace is used for internal helper classes, and in general it should be ignored by game developers |
MathTools | This namespace is the home of a number of utility variables and methods to facilitate various math related tasks |
Physics | This namespace is for all the classes belonging to the Physics Subsystem |
Resource | This namespace is for all the classes belonging to the non-network I/O Subsystem |
Scripting | This namespace is for all the classes belonging to the Scripting Subsystem |
StringTools | This is a utility to help perform all kinds of string related tasks |
Threading | This is where game specific threading algorithms and a minimalistic subset of the std threading library a held |
this_thread | A partial implementation of std::thread::this_thread |
UI | This namespace is for all the classes belonging to the Graphical User Interface Subsystem |
Unicode | A dumping ground for any feature that only relates to unicode work |
XML | All tools for working with XML are located in this namespace |
Ogre |