![]() ![]() | The bulk of the engine components go in this namspace |
![]() ![]() ![]() | This namespace is for all the classes belonging to the Audio Subsystem |
![]() ![]() ![]() | A grouping of utilities for working with binary data more easily |
![]() ![]() ![]() | All functionality that needs different implemenations per platform will go in here |
![]() ![]() ![]() | This namespace is for internal debugging tools. In general it shouldn't be used in game code |
![]() ![]() ![]() | This namespace is for all the classes belonging to the Graphics Subsystem |
![]() ![]() ![]() | This namespace is for all the classes belonging to the Input Subsystem |
![]() ![]() ![]() | This namespace is used for internal helper classes, and in general it should be ignored by game developers |
![]() ![]() ![]() | This namespace is the home of a number of utility variables and methods to facilitate various math related tasks |
![]() ![]() ![]() | This namespace is for all the classes belonging to the Physics Subsystem |
![]() ![]() ![]() | This namespace is for all the classes belonging to the non-network I/O Subsystem |
![]() ![]() ![]() | This namespace is for all the classes belonging to the Scripting Subsystem |
![]() ![]() ![]() | This is a utility to help perform all kinds of string related tasks |
![]() ![]() ![]() | This is where game specific threading algorithms and a minimalistic subset of the std threading library a held |
![]() ![]() ![]() ![]() | A partial implementation of std::thread::this_thread |
![]() ![]() ![]() | This namespace is for all the classes belonging to the Graphical User Interface Subsystem |
![]() ![]() ![]() | A dumping ground for any feature that only relates to unicode work |
![]() ![]() ![]() | All tools for working with XML are located in this namespace |
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