| The bulk of the engine components go in this namspace | |
| This namespace is for all the classes belonging to the Audio Subsystem | |
| A grouping of utilities for working with binary data more easily | |
| All functionality that needs different implemenations per platform will go in here | |
| This namespace is for internal debugging tools. In general it shouldn't be used in game code | |
| This namespace is for all the classes belonging to the Graphics Subsystem | |
| This namespace is for all the classes belonging to the Input Subsystem | |
| This namespace is used for internal helper classes, and in general it should be ignored by game developers | |
| This namespace is the home of a number of utility variables and methods to facilitate various math related tasks | |
| This namespace is for all the classes belonging to the Physics Subsystem | |
| This namespace is for all the classes belonging to the non-network I/O Subsystem | |
| This namespace is for all the classes belonging to the Scripting Subsystem | |
| This is a utility to help perform all kinds of string related tasks | |
| This is where game specific threading algorithms and a minimalistic subset of the std threading library a held | |
| A partial implementation of std::thread::this_thread | |
| This namespace is for all the classes belonging to the Graphical User Interface Subsystem | |
| A dumping ground for any feature that only relates to unicode work | |
| All tools for working with XML are located in this namespace | |
1.8.4