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Mezzanine
src
actor.h
Go to the documentation of this file.
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// © Copyright 2010 - 2014 BlackTopp Studios Inc.
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/* This file is part of The Mezzanine Engine.
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The Mezzanine Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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The Mezzanine Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* The original authors have included a copy of the license specified above in the
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'Docs' folder. See 'gpl.txt'
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*/
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/* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
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Build professional software and charge for their product.
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However there are some practical restrictions, so if your project involves
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any of the following you should contact us and we will try to work something
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out:
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- DRM or Copy Protection of any kind(except Copyrights)
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- Software Patents You Do Not Wish to Freely License
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- Any Kind of Linking to Non-GPL licensed Works
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- Are Currently In Violation of Another Copyright Holder's GPL License
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- If You want to change our code and not add a few hundred MB of stuff to
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your distribution
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These and other limitations could cause serious legal problems if you ignore
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them, so it is best to simply contact us or the Free Software Foundation, if
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you have any questions.
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Joseph Toppi - toppij@gmail.com
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John Blackwood - makoenergy02@gmail.com
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*/
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#ifndef _actor_h
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#define _actor_h
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#include "
datatypes.h
"
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#include "worldobject.h"
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/// @file
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/// @brief The base class for all Actors is defined here.
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namespace
Mezzanine
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{
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///////////////////////////////////////////////////////////////////////////////
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/// @brief This is the base class from which all the actors inherit.
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/// @details The actor classes are responsible for character and character-like objects in the
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/// 3D world.
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///////////////////////////////////////
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class
MEZZ_LIB
Actor
:
public
WorldObject
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{
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protected
:
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public
:
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/// @brief Class constructor.
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Actor
();
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/// @brief Class destructor.
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virtual
~
Actor
();
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};
//Actor
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///////////////////////////////////////////////////////////////////////////////
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/// @brief A base factory type for the creation of Actor objects.
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/// @details
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///////////////////////////////////////
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class
MEZZ_LIB
ActorFactory
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{
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public
:
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/// @brief Class constructor.
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ActorFactory
() { }
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/// @brief Class destructor.
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virtual
~ActorFactory
() { }
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/// @brief Gets the name of the Actor that is created by this factory.
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/// @return Returns the typename of the Actor created by this factory.
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virtual
String
GetTypeName()
const
= 0;
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/// @brief Creates a Actor of the type represented by this factory.
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/// @param Name The name to be given to this object.
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/// @param TheWorld A pointer to the world this object belongs to.
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/// @param Params A NameValuePairList containing the params to be applied during construction.
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/// @return Returns a pointer to the Actor created.
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virtual
Actor
* CreateActor(
const
String
& Name,
World
* TheWorld,
const
NameValuePairMap
& Params) = 0;
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/// @brief Creates a Actor from XML.
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/// @param XMLNode The node of the xml document to construct from.
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/// @param TheWorld A pointer to the world this object belongs to.
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/// @return Returns a pointer to the Actor created.
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virtual
Actor
* CreateActor(
const
XML::Node
& XMLNode,
World
* TheWorld) = 0;
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/// @brief Destroys a Actor created by this factory.
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/// @param ToBeDestroyed A pointer to the Actor to be destroyed.
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virtual
void
DestroyActor(
Actor
* ToBeDestroyed) = 0;
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};
//ActorFactory
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}
//Mezzanine
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#endif
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