The declaration of the AsynchronousFileLoadWorkUnit a workunit that loads a listing of files asynchronously. More...
#include "asynchronousworkunit.h"
Go to the source code of this file.
Classes | |
class | Mezzanine::Threading::AsynchronousFileLoadWorkUnit |
This is intended to load files asynchronously and continue doing so whether or not other the FrameScheduler is running or paused. More... | |
class | Mezzanine::Threading::RawFile |
A simple in memory representation of a file. More... | |
Namespaces | |
Mezzanine | |
The bulk of the engine components go in this namspace. | |
Mezzanine::Threading | |
This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
Constant Groups | |
Mezzanine | |
The bulk of the engine components go in this namspace. | |
Mezzanine::Threading | |
This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
Functions | |
void | Mezzanine::Threading::ThreadLoading (void *WU) |
An Internal helper function for the AsynchronousFileLoadWorkUnit. This is the function that AsynchronousFileLoadWorkUnit instances will use to load data. More... | |
The declaration of the AsynchronousFileLoadWorkUnit a workunit that loads a listing of files asynchronously.
Definition in file asynchronousfileloadingworkunit.h.