Contains an interface for a kind of WorkUnit that loads or does other work even when the frame scheduler is paused. More...
Go to the source code of this file.
Classes | |
class | Mezzanine::Threading::iAsynchronousWorkUnit |
The interface for a WorkUnit that will keep running when the rest of the scheduler is paused. More... | |
Namespaces | |
Mezzanine | |
The bulk of the engine components go in this namspace. | |
Mezzanine::Threading | |
This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
Constant Groups | |
Mezzanine | |
The bulk of the engine components go in this namspace. | |
Mezzanine::Threading | |
This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
Contains an interface for a kind of WorkUnit that loads or does other work even when the frame scheduler is paused.
Definition in file asynchronousworkunit.h.