Contains an interface for a kind of WorkUnit that loads or does other work even when the frame scheduler is paused. More...
Include dependency graph for asynchronousworkunit.h:
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Classes | |
| class | Mezzanine::Threading::iAsynchronousWorkUnit |
| The interface for a WorkUnit that will keep running when the rest of the scheduler is paused. More... | |
Namespaces | |
| Mezzanine | |
| The bulk of the engine components go in this namspace. | |
| Mezzanine::Threading | |
| This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
Constant Groups | |
| Mezzanine | |
| The bulk of the engine components go in this namspace. | |
| Mezzanine::Threading | |
| This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
Contains an interface for a kind of WorkUnit that loads or does other work even when the frame scheduler is paused.
Definition in file asynchronousworkunit.h.
1.8.4