The declaration of the Mezzanine::Threading::Barrier Barrier synchronization primitive. More...
Go to the source code of this file.
Classes | |
class | Mezzanine::Threading::Barrier |
A synchronization primitive that causes a predefined number of threads to all wait before continuing. More... | |
Namespaces | |
Mezzanine | |
The bulk of the engine components go in this namspace. | |
Mezzanine::Threading | |
This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
Constant Groups | |
Mezzanine | |
The bulk of the engine components go in this namspace. | |
Mezzanine::Threading | |
This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
The declaration of the Mezzanine::Threading::Barrier Barrier synchronization primitive.
Definition in file barrier.h.