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Mezzanine
src
UI
brutestrategy.cpp
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//© Copyright 2010 - 2012 BlackTopp Studios Inc.
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/* This file is part of The Mezzanine Engine.
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The Mezzanine Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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The Mezzanine Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* The original authors have included a copy of the license specified above in the
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'Docs' folder. See 'gpl.txt'
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*/
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/* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
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Build professional software and charge for their product.
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However there are some practical restrictions, so if your project involves
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any of the following you should contact us and we will try to work something
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out:
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- DRM or Copy Protection of any kind(except Copyrights)
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- Software Patents You Do Not Wish to Freely License
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- Any Kind of Linking to Non-GPL licensed Works
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- Are Currently In Violation of Another Copyright Holder's GPL License
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- If You want to change our code and not add a few hundred MB of stuff to
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your distribution
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These and other limitations could cause serious legal problems if you ignore
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them, so it is best to simply contact us or the Free Software Foundation, if
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you have any questions.
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Joseph Toppi - toppij@gmail.com
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John Blackwood - makoenergy02@gmail.com
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*/
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#ifndef _uibrutestrategy_cpp
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#define _uibrutestrategy_cpp
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#include "UI/brutestrategy.h"
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#include "UI/screen.h"
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#include "UI/widget.h"
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namespace
Mezzanine
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{
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namespace
UI
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{
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///////////////////////////////////////////////////////////////////////////////
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// BruteStrategy Functors
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///////////////////////////////////////////////////////////////////////////////
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/// @class MouseHoverCheck
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/// @headerfile brutestategy.cpp
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/// @brief Simple functor for finding which renderable the mouse is hovered over.
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/// @details This is intended for reverse checks.
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///////////////////////////////////////
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class
MouseHoverCheck
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{
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public
:
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/// @brief The current mouse position to be checked for hover.
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Vector2
MousePos
;
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/// @brief A pointer to the result if one was found, or NULL if it wasn't.
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Widget
*
Result
;
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/// @brief Class constructor.
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/// @param Pos The position on the screen being checked for overlap.
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MouseHoverCheck
(
const
Vector2
& Pos) :
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MousePos
(Pos),
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Result
(NULL)
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{ }
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/// @brief Class destructor.
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~MouseHoverCheck
()
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{ }
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/// @brief Interface needed for processing child widgets of screens and widgets.
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/// @param Wid A pointer to the Widget that will be processed.
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/// @return Returns true if a valid result is found.
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Boolean
operator()
(
Widget
* Wid)
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{
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// Can it be seen?
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if
( Wid->
IsVisible
() && Wid->
GetNumVisibleRenderLayers
() ) {
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// Is it inside?
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if
( Wid->
IsInside
(this->MousePos) ) {
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// Has mouse picking been disabled?
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if
( !Wid->
GetMousePassthrough
() ) {
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this->
Result
=
static_cast<
Widget
*
>
( Wid );
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}
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}
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}
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return
(
Result
!= NULL );
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}
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};
//MouseHoverCheck
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///////////////////////////////////////////////////////////////////////////////
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// BruteStrategy Methods
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Widget
*
BruteStrategy::FindHoveredWidget
(
const
Vector2
& MousePos)
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{
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MouseHoverCheck
Check(MousePos);
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this->
ParentScreen
->
_ReverseProcessAllChildren
(&Check);
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return
Check.
Result
;
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}
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}
//UI
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}
//Mezzanine
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#endif
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