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charactertraits.cpp
1 //© Copyright 2010 - 2012 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 
41 #ifndef _uicharactertraits_cpp
42 #define _uicharactertraits_cpp
43 
44 #include "UI/charactertraits.h"
45 #include "UI/font.h"
46 #include "UI/textureatlas.h"
47 
48 #include "UI/uimanager.h"
49 
50 namespace Mezzanine
51 {
52  namespace UI
53  {
55  CharFont(NULL),
56  CharColour(ColourValue::White())
57  { }
58 
60  CharFont(Font),
61  CharColour(Character)
62  { }
63 
65  { }
66 
67  ///////////////////////////////////////////////////////////////////////////////
68  // Operator Methods
69 
71  {
72  this->CharFont = Other.CharFont;
73  this->CharColour = Other.CharColour;
74  }
75 
77  {
78  return ( this->CharFont == Other.CharFont &&
79  this->CharColour == Other.CharColour );
80  }
81 
83  {
84  return ( this->CharFont != Other.CharFont ||
85  this->CharColour != Other.CharColour );
86  }
87 
88  ///////////////////////////////////////////////////////////////////////////////
89  // Serialization
90 
92  {
94 
95  if( TraitsNode.AppendAttribute("FontName").SetValue(this->CharFont->GetName()) &&
96  TraitsNode.AppendAttribute("AtlasName").SetValue(this->CharFont->GetAtlasName()) )
97  {
98  XML::Node CharColourNode = TraitsNode.AppendChild("CharColour");
99  this->CharColour.ProtoSerialize( CharColourNode );
100 
101  return;
102  }else{
103  SerializeError("Create XML Attribute Values",CharacterTraits::GetSerializableName() + "Properties",true);
104  }
105  }
106 
108  {
109  XML::Attribute CurrAttrib;
110  if( String( SelfRoot.Name()) == this->CharacterTraits::GetSerializableName() )
111  {
112  if( SelfRoot.GetAttribute("Version").AsInt() == 1 )
113  {
114  String FontName, AtlasName;
115 
116  CurrAttrib = SelfRoot.GetAttribute("FontName");
117  if( !CurrAttrib.Empty() )
118  FontName = CurrAttrib.AsString();
119 
120  CurrAttrib = SelfRoot.GetAttribute("AtlasName");
121  if( !CurrAttrib.Empty() )
122  AtlasName = CurrAttrib.AsString();
123 
124  if( !FontName.empty() && !AtlasName.empty() ) {
125  this->CharFont = UIManager::GetSingletonPtr()->GetAtlas(AtlasName)->GetFont(FontName);
126  }else{
127  this->CharFont = NULL;
128  }
129 
130  XML::Node CharColourNode = SelfRoot.GetChild("CharColour").GetFirstChild();
131  if( !CharColourNode.Empty() )
132  this->CharColour.ProtoDeSerialize(CharColourNode);
133  }else{
134  MEZZ_EXCEPTION(Exception::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + (this->CharacterTraits::GetSerializableName()) + ": Not Version 1");
135  }
136  }else{
137  MEZZ_EXCEPTION(Exception::II_IDENTITY_INVALID_EXCEPTION,"Attempting to deserialize a " + (this->CharacterTraits::GetSerializableName()) + ", found a " + SelfRoot.Name());
138  }
139  }
140 
142  {
143  return "CharacterTraits";
144  }
145  }//UI
146 }//Mezzanine
147 
148 #endif