41 #ifndef _uicharactertraits_cpp
42 #define _uicharactertraits_cpp
44 #include "UI/charactertraits.h"
46 #include "UI/textureatlas.h"
48 #include "UI/uimanager.h"
114 String FontName, AtlasName;
117 if( !CurrAttrib.
Empty() )
121 if( !CurrAttrib.
Empty() )
124 if( !FontName.empty() && !AtlasName.empty() ) {
131 if( !CharColourNode.
Empty() )
143 return "CharacterTraits";