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Mezzanine
src
Physics
collidablepair.cpp
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// © Copyright 2010 - 2014 BlackTopp Studios Inc.
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/* This file is part of The Mezzanine Engine.
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The Mezzanine Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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The Mezzanine Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* The original authors have included a copy of the license specified above in the
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'Docs' folder. See 'gpl.txt'
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*/
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/* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
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Build professional software and charge for their product.
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However there are some practical restrictions, so if your project involves
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any of the following you should contact us and we will try to work something
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out:
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- DRM or Copy Protection of any kind(except Copyrights)
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- Software Patents You Do Not Wish to Freely License
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- Any Kind of Linking to Non-GPL licensed Works
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- Are Currently In Violation of Another Copyright Holder's GPL License
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- If You want to change our code and not add a few hundred MB of stuff to
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your distribution
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These and other limitations could cause serious legal problems if you ignore
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them, so it is best to simply contact us or the Free Software Foundation, if
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you have any questions.
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Joseph Toppi - toppij@gmail.com
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John Blackwood - makoenergy02@gmail.com
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*/
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#ifndef _collidablepair_cpp
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#define _collidablepair_cpp
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#include "collidablepair.h"
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#include "collidableproxy.h"
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namespace
Mezzanine
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{
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namespace
Physics
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{
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///////////////////////////////////////////////////////////////////////////////
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// Construction and Destruction
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CollidablePair::CollidablePair
(
CollidableProxy
* A,
CollidableProxy
* B) :
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ProxyA(A), ProxyB(B)
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{ }
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CollidablePair::~CollidablePair
()
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{ }
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UInt64
CollidablePair::GetPairID
()
const
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{
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UInt64
AID =
static_cast<
UInt64
>
( this->
ProxyA
->
_GetBroadphaseUniqueID
() );
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UInt64
BID =
static_cast<
UInt64
>
( this->
ProxyB
->
_GetBroadphaseUniqueID
() );
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return
UInt64
( ( AID << 32 ) | ( BID ) );
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}
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///////////////////////////////////////////////////////////////////////////////
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// Utility
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bool
CollidablePair::PairsMatch
(
const
CollidablePair
& Pair)
const
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{
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bool
ContainsA = ( this->
ProxyA
== Pair.
ProxyA
) || ( this->
ProxyA
== Pair.
ProxyB
);
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bool
ContainsB = ( this->
ProxyB
== Pair.
ProxyA
) || ( this->
ProxyB
== Pair.
ProxyB
);
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return
(ContainsA && ContainsB);
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}
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///////////////////////////////////////////////////////////////////////////////
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// Operators
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bool
CollidablePair::operator==
(
const
CollidablePair
& Pair)
const
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{
return
this->
PairsMatch
(Pair); }
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bool
CollidablePair::operator<
(
const
CollidablePair
& Pair)
const
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{
return
this->
GetPairID
() < Pair.
GetPairID
(); }
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bool
CollidablePair::operator>
(
const
CollidablePair
& Pair)
const
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{
return
this->
GetPairID
() > Pair.
GetPairID
(); }
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}
//Physics
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}
//Mezzanine
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#endif
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