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Mezzanine
src
Physics
collidablepair.h
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// © Copyright 2010 - 2014 BlackTopp Studios Inc.
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/* This file is part of The Mezzanine Engine.
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The Mezzanine Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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The Mezzanine Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* The original authors have included a copy of the license specified above in the
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'Docs' folder. See 'gpl.txt'
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*/
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/* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
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Build professional software and charge for their product.
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However there are some practical restrictions, so if your project involves
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any of the following you should contact us and we will try to work something
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out:
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- DRM or Copy Protection of any kind(except Copyrights)
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- Software Patents You Do Not Wish to Freely License
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- Any Kind of Linking to Non-GPL licensed Works
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- Are Currently In Violation of Another Copyright Holder's GPL License
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- If You want to change our code and not add a few hundred MB of stuff to
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your distribution
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These and other limitations could cause serious legal problems if you ignore
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them, so it is best to simply contact us or the Free Software Foundation, if
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you have any questions.
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Joseph Toppi - toppij@gmail.com
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John Blackwood - makoenergy02@gmail.com
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*/
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#ifndef _collidablepair_h
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#define _collidablepair_h
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#include "
datatypes.h
"
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namespace
Mezzanine
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{
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namespace
Physics
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{
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class
CollidableProxy;
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///////////////////////////////////////////////////////////////////////////////
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/// @brief This is a helper class for storing pairs of collidable proxies in associative containers.
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/// @details Most commonly this class is used in collision tracking.
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///////////////////////////////////////
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class
MEZZ_LIB
CollidablePair
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{
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protected
:
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/// @internal
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/// @brief Gets the combined ID of the objects in this pair.
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virtual
UInt64
GetPairID()
const
;
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public
:
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///////////////////////////////////////////////////////////////////////////////
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// Public Data Members
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/// @brief The first world object in the pair.
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CollidableProxy
*
ProxyA
;
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/// @brief The second world object in the pair.
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CollidableProxy
*
ProxyB
;
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///////////////////////////////////////////////////////////////////////////////
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// Construction and Destruction
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/// @brief Class constructor.
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CollidablePair
(
CollidableProxy
* A,
CollidableProxy
* B);
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/// @brief Class destructor.
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virtual
~
CollidablePair
();
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///////////////////////////////////////////////////////////////////////////////
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// Utility
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/// @brief Checks to see if this pair is the same as another pair.
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/// @param Pair The other pair to compare against.
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/// @return Returns true if the pairs match regardless of ordering, false otherwise.
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virtual
bool
PairsMatch(
const
CollidablePair
& Pair)
const
;
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///////////////////////////////////////////////////////////////////////////////
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// Operators
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/// @brief Checks to see if this pair is the same as another pair.
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/// @param Pair The other pair to compare against.
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/// @return Returns true if the pairs match regardless of ordering, false otherwise.
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virtual
bool
operator==(
const
CollidablePair
& Pair)
const
;
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/// @brief Checks to see if this pair is less than another pair.
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/// @remarks This check is based on combining the names of the objects and performing a std::string::compare on them.
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/// @param Pair The other pair to compare against.
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/// @return Returns true if this pair is found to be less then the passed in pair, false otherwise.
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virtual
bool
operator<(
const
CollidablePair
& Pair)
const
;
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/// @brief Checks to see if this pair is greater than another pair.
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/// @remarks This check is based on combining the names of the objects and performing a std::string::compare on them.
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/// @param Pair The other pair to compare against.
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/// @return Returns true if this pair is found to be greater then the passed in pair, false otherwise.
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virtual
bool
operator>(
const
CollidablePair
& Pair)
const
;
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};
// ©ollidablePair
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}
//Physics
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}
//Mezzanine
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#endif
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