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Mezzanine
src
crossplatform.cpp
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// © Copyright 2010 - 2014 BlackTopp Studios Inc.
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/* This file is part of The Mezzanine Engine.
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The Mezzanine Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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The Mezzanine Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* The original authors have included a copy of the license specified above in the
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'Docs' folder. See 'gpl.txt'
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*/
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/* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
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Build professional software and charge for their product.
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However there are some practical restrictions, so if your project involves
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any of the following you should contact us and we will try to work something
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out:
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- DRM or Copy Protection of any kind(except Copyrights)
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- Software Patents You Do Not Wish to Freely License
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- Any Kind of Linking to Non-GPL licensed Works
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- Are Currently In Violation of Another Copyright Holder's GPL License
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- If You want to change our code and not add a few hundred MB of stuff to
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your distribution
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These and other limitations could cause serious legal problems if you ignore
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them, so it is best to simply contact us or the Free Software Foundation, if
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you have any questions.
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Joseph Toppi - toppij@gmail.com
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John Blackwood - makoenergy02@gmail.com
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*/
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#ifndef _crossplatform_cpp
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#define _crossplatform_cpp
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///////////////////////////////////////////////////////////////////////////////
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//this is the place where ALL of the non-multiplatform code goes.
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//Internal includes
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#include "crossplatform.h"
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#include "entresol.h"
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#include "Graphics/graphicsmanager.h"
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#include "UI/uimanager.h"
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#include "Graphics/gamewindow.h"
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#include "
Threading/systemcalls.h
"
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//External includes
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#include "SDL.h"
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#include <Ogre.h>
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#include <dirent.h>
//Included with gcc/mingw will likely need replacement with msvc
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#include <stdio.h>
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//Selective Includes
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#ifdef WINDOWS
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#include <windows.h>
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#include <cstdlib>
//for sleep
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#include <Winuser.h>
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#include "SDL_syswm.h"
//for the needed commands
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#include <direct.h>
// for _getcwd
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#else
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#include <unistd.h>
//for sleep and getcwd
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#include <sys/time.h>
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#endif
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namespace
Mezzanine
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{
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namespace
crossplatform
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{
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String
GetPlatform
()
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{
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#ifdef LINUX
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return
"Linux"
;
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#endif
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#ifdef WINDOWS
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return
"Windows"
;
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#endif
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#ifdef MACOSX
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return
"MacOSX"
;
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#endif
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}
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void
SanitizeWindowedRes
(
const
Whole
& Width,
const
Whole
& Height,
Whole
& ActualWidth,
Whole
& ActualHeight)
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{
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#ifdef WINDOWS
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RECT rc;
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SetRect(&rc, 0, 0, Width, Height);
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AdjustWindowRect(&rc, WS_VISIBLE | WS_CLIPCHILDREN | WS_OVERLAPPEDWINDOW,
false
);
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ActualWidth = Width - ((rc.right - rc.left) - Width);
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ActualHeight = Height - ((rc.bottom - rc.top) - Height);
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#else
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ActualWidth = Width;
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ActualHeight = Height;
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#endif
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}
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MaxInt
GetTimeStamp
()
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{
return
Mezzanine::GetTimeStamp
(); }
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Whole
GetTimeStampResolution
()
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{
return
Mezzanine::GetTimeStampResolution
(); }
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Whole
GetCPUCount
()
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{
return
Mezzanine::GetCPUCount
(); }
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}
// ©rossplatform
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}
//Mezzanine
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#endif
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