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editbox.h
1 //© Copyright 2010 - 2012 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 
41 #ifndef _uieditbox_h
42 #define _uieditbox_h
43 
44 #include "UI/widget.h"
45 
46 namespace Mezzanine
47 {
48  namespace UI
49  {
50  class TextLayer;
51  ///////////////////////////////////////////////////////////////////////////////
52  /// @brief Widget for handling the input and manipulation of text.
53  /// @details
54  ///////////////////////////////////////
55  class MEZZ_LIB EditBox : public Widget
56  {
57  public:
58  /// @brief String containing the type name for this class: "EditBox".
59  static const String TypeName;
60  /// @brief Event name for when the text in this widget has been updated.
61  static const String EventTextUpdated;
62  protected:
63  /// @internal
64  /// @brief A pointer to the TextLayer that is the target to be edited when this widget processes input.
66  //public:
67  /// @brief Blank constructor.
68  /// @param Parent The parent Screen that created this widget.
69  EditBox(Screen* Parent);
70  /// @brief Standard initialization constructor.
71  /// @param RendName The name to be given to this renderable.
72  /// @param Parent The parent Screen that created this widget.
73  EditBox(const String& RendName, Screen* Parent);
74  /// @brief Rect constructor.
75  /// @param RendName The name to be given to this renderable.
76  /// @param RendRect The rect describing this widget's transform relative to it's parent.
77  /// @param Parent The parent screen that created this renderable.
78  EditBox(const String& RendName, const UnifiedRect& RendRect, Screen* Parent);
79  /// @brief XML constructor.
80  /// @param XMLNode The node of the xml document to construct from.
81  /// @param Parent The screen the created EditBox will belong to.
82  EditBox(const XML::Node& XMLNode, Screen* Parent);
83  /// @brief Class destructor.
84  virtual ~EditBox();
85  public:
86  ///////////////////////////////////////////////////////////////////////////////
87  // Utility Methods
88 
89  ///////////////////////////////////////////////////////////////////////////////
90  // EditBox Properties
91 
92  ///////////////////////////////////////////////////////////////////////////////
93  // EditBox Configuration
94 
95  ///////////////////////////////////////////////////////////////////////////////
96  // Serialization
97 
98  ///////////////////////////////////////////////////////////////////////////////
99  // Internal Event Methods
100 
101  ///////////////////////////////////////////////////////////////////////////////
102  // Internal Methods
103 
104  };//EditBox
105  }//UI
106 }//Mezzanine
107 
108 #endif