43 #ifndef _audioeffectparameters_h
44 #define _audioeffectparameters_h
47 #include "Audio/audioenumerations.h"
215 Real diffusion = 1.0f,
219 Real decayTime = 1.49f,
220 Real decayHFRatio = 0.83f,
221 Real decayLFRatio = 1.0f,
222 Real reflectionsGain = 0.05f,
223 Real reflectionsDelay = 0.007f,
225 Real lateReverbGain = 1.26f,
226 Real lateReverbDelay = 0.011f,
228 Real echoTime = 0.25f,
229 Real echoDepth = 0.0f,
230 Real modulationTime = 0.25f,
231 Real modulationDepth = 0.0f,
232 Real airAbsorptionGainHF = 0.994f,
233 Real hFReference = 5000.0f,
234 Real lFReference = 250.0f,
235 Real roomRolloffFactor = 0.0f,
236 bool decayHFLimit =
true) :
338 Real diffusion = 1.0f,
341 Real decayTime = 1.49f,
342 Real decayHFRatio = 0.83f,
343 Real reflectionsGain = 0.05f,
344 Real reflectionsDelay = 0.007f,
345 Real lateReverbGain = 1.26f,
346 Real lateReverbDelay = 0.011f,
347 Real airAbsorptionGainHF = 0.994f,
348 Real roomRolloffFactor = 0.0f,
349 bool decayHFLimit =
true) :
405 Real feedback = 0.25f,
406 Real delay = 0.016f) :
442 Real lowpassCutoff = 8000.0f,
443 Real eqCenter = 3600.0f,
444 Real eqBandwidth = 3600.0f) :
484 Real feedback = 0.5f,
485 Real spread = -1.0f) :
535 Real feedback = -0.5f,
536 Real delay = 0.002f) :
573 Real frequency = 0.0f,
660 Integer phonemeACoarseTune = 0,
661 Integer phonemeBCoarseTune = 0,
723 Real frequency = 440.0f,
724 Real highPassCutoff = 800.0f,
755 Real attackTime = 0.06f,
756 Real releaseTime = 0.06f,
757 Real resonance = 1000.0f,
758 Real peakGain = 11.22f) :
775 bool active =
true) :
829 Real lowCutoff = 200.0f,
830 Real mid1Gain = 1.0f,
831 Real mid1Center = 500.0f,
832 Real mid1Width = 1.0f,
833 Real mid2Gain = 1.0f,
834 Real mid2Center = 3000.0f,
835 Real mid2Width = 1.0f,
836 Real highGain = 1.0f,
837 Real highCutoff = 6000.0f) :