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Mezzanine
src
Audio
effectshandler.h
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// © Copyright 2010 - 2014 BlackTopp Studios Inc.
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/* This file is part of The Mezzanine Engine.
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The Mezzanine Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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The Mezzanine Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* The original authors have included a copy of the license specified above in the
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'Docs' folder. See 'gpl.txt'
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*/
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/* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
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Build professional software and charge for their product.
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However there are some practical restrictions, so if your project involves
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any of the following you should contact us and we will try to work something
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out:
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- DRM or Copy Protection of any kind(except Copyrights)
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- Software Patents You Do Not Wish to Freely License
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- Any Kind of Linking to Non-GPL licensed Works
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- Are Currently In Violation of Another Copyright Holder's GPL License
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- If You want to change our code and not add a few hundred MB of stuff to
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your distribution
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These and other limitations could cause serious legal problems if you ignore
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them, so it is best to simply contact us or the Free Software Foundation, if
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you have any questions.
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Joseph Toppi - toppij@gmail.com
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John Blackwood - makoenergy02@gmail.com
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*/
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// Copyright (c) 2008-2010 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones
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// This file is part of the "cAudio Engine"
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// For conditions of distribution and use, see copyright notice in cAudio-ZLIBLicense.txt
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#ifndef _audioeffectshandler_h
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#define _audioeffectshandler_h
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#include "Audio/effect.h"
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#include "Audio/filter.h"
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#include "Audio/effectparameters.h"
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namespace
Mezzanine
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{
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namespace
Audio
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{
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///////////////////////////////////////////////////////////////////////////////
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/// @brief This is an interface class for the creation, destruction, and overall management of audio effects.
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/// @details
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///////////////////////////////////////
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class
iEffectsHandler
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{
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public
:
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/// @brief Class constructor.
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iEffectsHandler
() { }
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/// @brief Class destructor.
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virtual
~iEffectsHandler
() { }
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///////////////////////////////////////////////////////////////////////////////
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// Utility
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///////////////////////////////////////////////////////////////////////////////
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// Effect Handling
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/// @brief Checks to see if the given effect type is supported.
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/// @param Type The effect type to be checked.
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/// @return Returns true if the effect is supported, false if the effect isn't supported.
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virtual
bool
IsEffectSupported
(
const
EffectType
Type)
const
= 0;
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/// @brief Creates an Audio Effect for use with Audio::Sound instances.
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/// @return Returns a pointer to the created Effect, or NULL if there was an error.
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virtual
iEffect
*
CreateEffect
() = 0;
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/// @brief Gets an Audio::iEffect instance by index.
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/// @return Returns a pointer to the Audio::iEffect at the specified index.
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virtual
iEffect
*
GetEffect
(
const
UInt32
Index)
const
= 0;
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/// @brief Gets the number of Audio::iEffect instances being stored by this handler.
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/// @return Returns a UInt32 representing the number of Audio::iEffect instances contained in this handler.
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virtual
UInt32
GetNumEffects
()
const
= 0;
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/// @brief Destroys a single Audio::iEffect instance.
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/// @param ToBeDestroyed A pointer to the Audio::iEffect to be destroyed.
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virtual
void
DestroyEffect
(
iEffect
* ToBeDestroyed) = 0;
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/// @brief Destroys all Audio::iEffect instances being stored by this handler.
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virtual
void
DestroyAllEffects
() = 0;
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///////////////////////////////////////////////////////////////////////////////
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// Filter Handling
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/// @brief Checks to see if the given filter type is supported.
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/// @param Type The filter type to be checked.
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/// @return Returns true if the filter is supported, false if the filter isn't supported.
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virtual
bool
IsFilterSupported
(
const
FilterType
Type)
const
= 0;
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/// @brief Creates an Audio Filter for use with @ref iSound instances.
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/// @return Returns a pointer to the created Filter, or NULL if there was an error.
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virtual
iFilter
*
CreateFilter
() = 0;
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/// @brief Gets an @ref iFilter instance by index.
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/// @return Returns a pointer to the @ref iFilter at the specified index.
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virtual
iFilter
*
GetFilter
(
const
UInt32
Index)
const
= 0;
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/// @brief Gets the number of @ref iFilter instances being stored by this handler.
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/// @return Returns a UInt32 representing the number of @ref iFilter instances contained in this handler.
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virtual
UInt32
GetNumFilters
()
const
= 0;
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/// @brief Destroys a single @ref iFilter instance.
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/// @param ToBeDestroyed A pointer to the @ref iFilter to be destroyed.
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virtual
void
DestroyFilter
(
iFilter
* ToBeDestroyed) = 0;
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/// @brief Destroys all @ref iFilter instances being stored by this handler.
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virtual
void
DestroyAllFilters
() = 0;
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///////////////////////////////////////////////////////////////////////////////
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// Preset Handling
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/// @brief Gets whether or not an effect preset exists within this handler.
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/// @param Type The effect type to be checked.
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/// @param Name The name of the preset to check for.
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/// @return True if it exists, false if not.
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virtual
bool
EffectPresetExists
(
const
EffectType
Type,
const
String
& Name) = 0;
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/// @brief Removes a previously registered effect preset.
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/// @param Type The type of effect to remove.
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/// @param Name The name of the preset to remove.
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virtual
void
RemoveEffectPreset
(
const
EffectType
Type,
const
String
& Name) = 0;
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/// @brief Removes all effect presets for a specific effect type.
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/// @param Type The type of effect to remove presets for, or ET_Null to remove all of them.
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virtual
void
RemoveAllEffectPresets
(
const
EffectType
Type) = 0;
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///////////////////////////////////////////////////////////////////////////////
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// Individual effect type settings
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/// @brief Adds a preset for the EAX Reverb Audio Effect type.
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/// @param Name The name to be given to the preset.
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/// @param Setting Parameter struct containing all the parameters to be given to this preset.
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virtual
void
AddEAXReverbEffectPreset
(
const
String
& Name,
const
EAXReverbParameters
& Setting) = 0;
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/// @brief Returns a previously registered preset for the EAX Reverb Effect.
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/// @param Name The name of the preset to retrieve.
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/// @return Returns the specified preset or the default parameters if the preset could not be found.
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virtual
EAXReverbParameters
GetEAXReverbEffectPreset
(
const
String
& Name)
const
= 0;
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/// @brief Adds a preset for the Reverb Audio Effect type.
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/// @param Name The name to be given to the preset.
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/// @param Setting Parameter struct containing all the parameters to be given to this preset.
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virtual
void
AddReverbEffectPreset
(
const
String
& Name,
const
ReverbParameters
& Setting) = 0;
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/// @brief Returns a previously registered preset for the Reverb Effect.
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/// @param Name The name of the preset to retrieve.
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/// @return Returns the specified preset or the default parameters if the preset could not be found.
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virtual
ReverbParameters
GetReverbEffectPreset
(
const
String
& Name)
const
= 0;
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/// @brief Adds a preset for the Chorus Audio Effect type.
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/// @param Name The name to be given to the preset.
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/// @param Setting Parameter struct containing all the parameters to be given to this preset.
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virtual
void
AddChorusEffectPreset
(
const
String
& Name,
const
ChorusParameters
& Setting) = 0;
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/// @brief Returns a previously registered preset for the Chorus Effect.
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/// @param Name The name of the preset to retrieve.
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/// @return Returns the specified preset or the default parameters if the preset could not be found.
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virtual
ChorusParameters
GetChorusEffectPreset
(
const
String
& Name)
const
= 0;
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/// @brief Adds a preset for the Distortion Audio Effect type.
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/// @param Name The name to be given to the preset.
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/// @param Setting Parameter struct containing all the parameters to be given to this preset.
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virtual
void
AddDistortionEffectPreset
(
const
String
& Name,
const
DistortionParameters
& Setting) = 0;
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/// @brief Returns a previously registered preset for the Distortion Effect.
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/// @param Name The name of the preset to retrieve.
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/// @return Returns the specified preset or the default parameters if the preset could not be found.
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virtual
DistortionParameters
GetDistortionEffectPreset
(
const
String
& Name)
const
= 0;
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/// @brief Adds a preset for the Echo Audio Effect type.
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/// @param Name The name to be given to the preset.
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/// @param Setting Parameter struct containing all the parameters to be given to this preset.
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virtual
void
AddEchoEffectPreset
(
const
String
& Name,
const
EchoParameters
& Setting) = 0;
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/// @brief Returns a previously registered preset for the Echo Effect.
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/// @param Name The name of the preset to retrieve.
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/// @return Returns the specified preset or the default parameters if the preset could not be found.
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virtual
EchoParameters
GetEchoEffectPreset
(
const
String
& Name)
const
= 0;
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/// @brief Adds a preset for the Flanger Audio Effect type.
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/// @param Name The name to be given to the preset.
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/// @param Setting Parameter struct containing all the parameters to be given to this preset.
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virtual
void
AddFlangerEffectPreset
(
const
String
& Name,
const
FlangerParameters
& Setting) = 0;
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/// @brief Returns a previously registered preset for the Flanger Effect.
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/// @param Name The name of the preset to retrieve.
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/// @return Returns the specified preset or the default parameters if the preset could not be found.
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virtual
FlangerParameters
GetFlangerEffectPreset
(
const
String
& Name)
const
= 0;
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/// @brief Adds a preset for the Frequency Shift Audio Effect type.
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/// @param Name The name to be given to the preset.
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/// @param Setting Parameter struct containing all the parameters to be given to this preset.
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virtual
void
AddFrequencyShiftEffectPreset
(
const
String
& Name,
const
FrequencyShiftParameters
& Setting) = 0;
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/// @brief Returns a previously registered preset for the Frequency Shift Effect.
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/// @param Name The name of the preset to retrieve.
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/// @return Returns the specified preset or the default parameters if the preset could not be found.
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virtual
FrequencyShiftParameters
GetFrequencyShiftEffectPreset
(
const
String
& Name)
const
= 0;
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/// @brief Adds a preset for the Vocal Morpher Audio Effect type.
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/// @param Name The name to be given to the preset.
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/// @param Setting Parameter struct containing all the parameters to be given to this preset.
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virtual
void
AddVocalMorpherEffectPreset
(
const
String
& Name,
const
VocalMorpherParameters
& Setting) = 0;
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/// @brief Returns a previously registered preset for the Vocal Morpher Effect.
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/// @param Name The name of the preset to retrieve.
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/// @return Returns the specified preset or the default parameters if the preset could not be found.
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virtual
VocalMorpherParameters
GetVocalMorpherEffectPreset
(
const
String
& Name)
const
= 0;
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/// @brief Adds a preset for the Pitch Shifter Audio Effect type.
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/// @param Name The name to be given to the preset.
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/// @param Setting Parameter struct containing all the parameters to be given to this preset.
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virtual
void
AddPitchShifterEffectPreset
(
const
String
& Name,
const
PitchShifterParameters
& Setting) = 0;
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/// @brief Returns a previously registered preset for the Pitch Shifter Effect.
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/// @param Name The name of the preset to retrieve.
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/// @return Returns the specified preset or the default parameters if the preset could not be found.
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virtual
PitchShifterParameters
GetPitchShifterEffectPreset
(
const
String
& Name)
const
= 0;
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/// @brief Adds a preset for the Ring Modulator Audio Effect type.
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/// @param Name The name to be given to the preset.
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/// @param Setting Parameter struct containing all the parameters to be given to this preset.
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virtual
void
AddRingModulatorEffectPreset
(
const
String
& Name,
const
RingModulatorParameters
& Setting) = 0;
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/// @brief Returns a previously registered preset for the Ring Modulator Effect.
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/// @param Name The name of the preset to retrieve.
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/// @return Returns the specified preset or the default parameters if the preset could not be found.
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virtual
RingModulatorParameters
GetRingModulatorEffectPreset
(
const
String
& Name)
const
= 0;
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/// @brief Adds a preset for the Autowah Audio Effect type.
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/// @param Name The name to be given to the preset.
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/// @param Setting Parameter struct containing all the parameters to be given to this preset.
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virtual
void
AddAutowahEffectPreset
(
const
String
& Name,
const
AutowahParameters
& Setting) = 0;
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/// @brief Returns a previously registered preset for the Autowah Effect.
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/// @param Name The name of the preset to retrieve.
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/// @return Returns the specified preset or the default parameters if the preset could not be found.
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virtual
AutowahParameters
GetAutowahEffectPreset
(
const
String
& Name)
const
= 0;
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/// @brief Adds a preset for the Compressor Audio Effect type.
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/// @param Name The name to be given to the preset.
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/// @param Setting Parameter struct containing all the parameters to be given to this preset.
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virtual
void
AddCompressorEffectPreset
(
const
String
& Name,
const
CompressorParameters
& Setting) = 0;
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/// @brief Returns a previously registered preset for the Compressor Effect.
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/// @param Name The name of the preset to retrieve.
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/// @return Returns the specified preset or the default parameters if the preset could not be found.
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virtual
CompressorParameters
GetCompressorEffectPreset
(
const
String
& Name)
const
= 0;
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/// @brief Adds a preset for the Equalizer Audio Effect type.
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/// @param Name The name to be given to the preset.
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/// @param Setting Parameter struct containing all the parameters to be given to this preset.
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virtual
void
AddEqualizerEffectPreset
(
const
String
& Name,
const
EqualizerParameters
& Setting) = 0;
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/// @brief Returns a previously registered preset for the Equalizer Effect.
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/// @param Name The name of the preset to retrieve.
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/// @return Returns the specified preset or the default parameters if the preset could not be found.
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virtual
EqualizerParameters
GetEqualizerEffectPreset
(
const
String
& Name)
const
= 0;
248
};
//iEffectsHandler
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}
//Audio
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}
//Mezzanine
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#endif
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