This file contains the implementation for the World proxy wrapping basic entity(mesh) functionality. More...
#include "Graphics/entityproxy.h"
#include "Graphics/scenemanager.h"
#include "Graphics/meshmanager.h"
#include "Graphics/mesh.h"
#include "enumerations.h"
#include "exception.h"
#include "serialization.h"
#include "stringtool.h"
#include <Ogre.h>
Go to the source code of this file.
Namespaces | |
Mezzanine | |
The bulk of the engine components go in this namspace. | |
Mezzanine::Graphics | |
This namespace is for all the classes belonging to the Graphics Subsystem. | |
Constant Groups | |
Mezzanine | |
The bulk of the engine components go in this namspace. | |
Mezzanine::Graphics | |
This namespace is for all the classes belonging to the Graphics Subsystem. | |
This file contains the implementation for the World proxy wrapping basic entity(mesh) functionality.
Definition in file entityproxy.cpp.