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Mezzanine
src
extendedtimer.h
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//© Copyright 2010 - 2013 BlackTopp Studios Inc.
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/* This file is part of The Mezzanine Engine.
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The Mezzanine Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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The Mezzanine Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* The original authors have included a copy of the license specified above in the
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'Docs' folder. See 'gpl.txt'
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*/
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/* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
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Build professional software and charge for their product.
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However there are some practical restrictions, so if your project involves
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any of the following you should contact us and we will try to work something
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out:
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- DRM or Copy Protection of any kind(except Copyrights)
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- Software Patents You Do Not Wish to Freely License
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- Any Kind of Linking to Non-GPL licensed Works
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- Are Currently In Violation of Another Copyright Holder's GPL License
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- If You want to change our code and not add a few hundred MB of stuff to
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your distribution
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These and other limitations could cause serious legal problems if you ignore
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them, so it is best to simply contact us or the Free Software Foundation, if
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you have any questions.
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Joseph Toppi - toppij@gmail.com
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John Blackwood - makoenergy02@gmail.com
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*/
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#ifndef _extendedtimer_h
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#define _extendedtimer_h
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#include "timer.h"
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namespace
Mezzanine
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{
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///////////////////////////////////////////////////////////////////////////////
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/// @struct Time
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/// @headerfile timer.h
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/// @brief A container for the metrics of time relevant for the timer class.
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///////////////////////////////////////
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struct
Time
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{
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Integer
Microseconds;
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Integer
Milliseconds;
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Integer
Seconds;
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Integer
Minutes;
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Integer
Hours;
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Integer
Days;
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Time
() : Microseconds(0),Milliseconds(0),Seconds(0),Minutes(0),Hours(0),Days(0) {};
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~
Time
() {};
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};
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///////////////////////////////////////////////////////////////////////////////
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/// @class ExtendedTimer
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/// @headerfile extendedtimer.h
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/// @brief An enhanced timer class that can store and track many units of time.
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/// @details This timer class should be used only for longer periods, such as tracking game uptime.
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/// For shorter periods of time look at the SimpleTimer class.
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///////////////////////////////////////
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class
MEZZ_LIB
ExtendedTimer
:
public
Timer
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{
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public
:
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/// @brief The internal time struct to be used...
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enum
TimeStruct
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{
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Current
,
///< Current description
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Goal
,
///< Goal description
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Initial
///< Initial description
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};
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protected
:
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Time
CurrentTime;
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Time
GoalTime;
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Time
InitialTime;
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virtual
Time
& GetStruct(
const
ExtendedTimer::TimeStruct
Struct);
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virtual
void
Update(
const
Whole
MicroSecondsElapsed);
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virtual
void
UpdateAsNormal(
const
Whole
MicroSecondsElapsed);
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virtual
void
UpdateAsStopWatch(
const
Whole
MicroSecondsElapsed);
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virtual
bool
CheckMicroSeconds(
const
ExtendedTimer::TimeStruct
Struct);
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virtual
bool
CheckMilliSeconds(
const
ExtendedTimer::TimeStruct
Struct);
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virtual
bool
CheckSeconds(
const
ExtendedTimer::TimeStruct
Struct);
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virtual
bool
CheckMinutes(
const
ExtendedTimer::TimeStruct
Struct);
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virtual
bool
CheckHours(
const
ExtendedTimer::TimeStruct
Struct);
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virtual
bool
CheckDays(
const
ExtendedTimer::TimeStruct
Struct);
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virtual
bool
CheckAll(
const
ExtendedTimer::TimeStruct
Struct);
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virtual
bool
CompareCurrentAndGoal(
const
Integer
Current,
const
Integer
Goal);
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virtual
bool
GoalReached();
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public
:
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/// @brief Standard Constructor.
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/// @param style The styling/type of timer to be constructed.
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ExtendedTimer
(
const
Timer::TimerStyle style);
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/// @brief Class destructor.
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virtual
~
ExtendedTimer
();
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/// @brief Sets the current values to their initial values.
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virtual
void
Reset();
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/// @brief Sets whether or not the Timer should reset if it reaches it's goal. @n
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/// Ex. If a stopwatch reaches 0.
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/// @return Returns a reference to this timer.
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virtual
ExtendedTimer
& SetAutoReset(
const
bool
AutoReset);
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/// @brief Sets the value for Microseconds of the specified struct.
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/// @details If a number greater then 999 is passed in, it will be reduced to 999.
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/// @return Returns a reference to this timer.
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/// @param MS The number of Microseconds to set.
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/// @param Struct The Kind of TimeStructure this timer should use, defaults to ExtendedTimer::Current
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virtual
ExtendedTimer
& SetMicroseconds(
Integer
MS,
const
ExtendedTimer::TimeStruct
Struct =
ExtendedTimer::Current
);
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/// @brief Sets the value for Milliseconds of the specified struct.
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/// @details If a number greater then 999 is passed in, it will be reduced to 999.
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/// @return Returns a reference to this timer.
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/// @param MS The number of Milliseconds to set.
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/// @param Struct The Kind of TimeStructure this timer should use, defaults to ExtendedTimer::Current
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virtual
ExtendedTimer
& SetMilliseconds(
Integer
MS,
const
ExtendedTimer::TimeStruct
Struct =
ExtendedTimer::Current
);
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/// @brief Sets the value for Seconds of the specified struct.
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/// @details If a number greater then 59 is passed in, it will be reduced to 59.
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/// @return Returns a reference to this timer.
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/// @param Sec The number of Seconds to set.
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/// @param Struct The Kind of TimeStructure this timer should use, defaults to ExtendedTimer::Current
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virtual
ExtendedTimer
& SetSeconds(
Integer
Sec,
const
ExtendedTimer::TimeStruct
Struct =
ExtendedTimer::Current
);
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/// @brief Sets the value for Minutes of the specified struct.
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/// @details If a number greater then 59 is passed in, it will be reduced to 59.
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/// @return Returns a reference to this timer.
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/// @param Min The number of Minutes to set.
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/// @param Struct The Kind of TimeStructure this timer should use, defaults to ExtendedTimer::Current
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virtual
ExtendedTimer
& SetMinutes(
Integer
Min,
const
ExtendedTimer::TimeStruct
Struct =
ExtendedTimer::Current
);
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/// @brief Sets the value for Hours of the specified struct.
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/// @details If a number greater then 23 is passed in, it will be reduced to 23.
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/// @return Returns a reference to this timer.
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/// @param Hr The number of Hours to set.
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/// @param Struct The Kind of TimeStructure this timer should use, defaults to ExtendedTimer::Current
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virtual
ExtendedTimer
& SetHours(
Integer
Hr,
const
ExtendedTimer::TimeStruct
Struct =
ExtendedTimer::Current
);
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/// @brief Sets the value for Days of the specified struct.
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/// @return Returns a reference to this timer.
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/// @param Day The number of Days to set.
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/// @param Struct The Kind of TimeStructure this timer should use, defaults to ExtendedTimer::Current
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virtual
ExtendedTimer
& SetDays(
Integer
Day,
const
ExtendedTimer::TimeStruct
Struct =
ExtendedTimer::Current
);
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/// @brief Gets the current internal Millisecond count.
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/// @return Returns an Integer representing the current Millisecond count of this Timer.
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/// @param Struct The Kind of TimeStructure this timer should use, defaults to ExtendedTimer::Current
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virtual
Integer
GetMilliseconds(
const
ExtendedTimer::TimeStruct
Struct =
ExtendedTimer::Current
);
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/// @brief Gets the current internal Second count.
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/// @return Returns an Integer representing the current Second count of this Timer.
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/// @param Struct The Kind of TimeStructure this timer should use, defaults to ExtendedTimer::Current
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virtual
Integer
GetSeconds(
const
ExtendedTimer::TimeStruct
Struct =
ExtendedTimer::Current
);
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/// @brief Gets the current internal Minute count.
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/// @return Returns an Integer representing the current Minute count of this Timer.
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/// @param Struct The Kind of TimeStructure this timer should use, defaults to ExtendedTimer::Current
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virtual
Integer
GetMinutes(
const
ExtendedTimer::TimeStruct
Struct =
ExtendedTimer::Current
);
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/// @brief Gets the current internal Hour count.
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/// @return Returns an Integer representing the current Hour count of this Timer.
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/// @param Struct The Kind of TimeStructure this timer should use, defaults to ExtendedTimer::Current
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virtual
Integer
GetHours(
const
ExtendedTimer::TimeStruct
Struct =
ExtendedTimer::Current
);
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/// @brief Gets the current internal Day count.
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/// @return Returns an Integer representing the current Day count of this Timer.
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/// @param Struct The Kind of TimeStructure this timer should use, defaults to ExtendedTimer::Current
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virtual
Integer
GetDays(
const
ExtendedTimer::TimeStruct
Struct =
ExtendedTimer::Current
);
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};
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}
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#endif
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