This file has the Declarations for the main FrameScheduler class. More...
#include "datatypes.h"
#include "doublebufferedresource.h"
#include "thread.h"
#include "workunitkey.h"
#include "spinlock.h"
#include "systemcalls.h"
#include "rollingaverage.h"
#include "barrier.h"
Go to the source code of this file.
Classes | |
class | Mezzanine::Threading::FrameScheduler |
This is central object in this algorithm, it is responsible for spawning threads and managing the order that work units are executed. More... | |
Namespaces | |
Mezzanine | |
The bulk of the engine components go in this namspace. | |
Mezzanine::Threading | |
This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
Constant Groups | |
Mezzanine | |
The bulk of the engine components go in this namspace. | |
Mezzanine::Threading | |
This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
This file has the Declarations for the main FrameScheduler class.
Definition in file framescheduler.h.