This file has the Declarations for the main FrameScheduler class. More...
#include "datatypes.h"#include "doublebufferedresource.h"#include "thread.h"#include "workunitkey.h"#include "spinlock.h"#include "systemcalls.h"#include "rollingaverage.h"#include "barrier.h"
Include dependency graph for framescheduler.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | Mezzanine::Threading::FrameScheduler |
| This is central object in this algorithm, it is responsible for spawning threads and managing the order that work units are executed. More... | |
Namespaces | |
| Mezzanine | |
| The bulk of the engine components go in this namspace. | |
| Mezzanine::Threading | |
| This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
Constant Groups | |
| Mezzanine | |
| The bulk of the engine components go in this namspace. | |
| Mezzanine::Threading | |
| This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
This file has the Declarations for the main FrameScheduler class.
Definition in file framescheduler.h.
1.8.4