This defines a number of workunits that are required for doing some tasks that the Framescheduler requires. More...
Include dependency graph for frameschedulerworkunits.h:
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Classes | |
| class | Mezzanine::Threading::LogAggregator |
| Gather all the thread specific logs and commit them to the main log. More... | |
| class | Mezzanine::Threading::WorkSorter |
| Sorts all of the WorkUnits in the FrameScheduler. More... | |
Namespaces | |
| Mezzanine | |
| The bulk of the engine components go in this namspace. | |
| Mezzanine::Threading | |
| This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
Constant Groups | |
| Mezzanine | |
| The bulk of the engine components go in this namspace. | |
| Mezzanine::Threading | |
| This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
This defines a number of workunits that are required for doing some tasks that the Framescheduler requires.
Definition in file frameschedulerworkunits.h.
1.8.4