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Mezzanine
src
Physics
gearconstraint.h
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// © Copyright 2010 - 2014 BlackTopp Studios Inc.
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/* This file is part of The Mezzanine Engine.
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The Mezzanine Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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The Mezzanine Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* The original authors have included a copy of the license specified above in the
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'Docs' folder. See 'gpl.txt'
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*/
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/* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
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Build professional software and charge for their product.
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However there are some practical restrictions, so if your project involves
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any of the following you should contact us and we will try to work something
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out:
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- DRM or Copy Protection of any kind(except Copyrights)
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- Software Patents You Do Not Wish to Freely License
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- Any Kind of Linking to Non-GPL licensed Works
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- Are Currently In Violation of Another Copyright Holder's GPL License
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- If You want to change our code and not add a few hundred MB of stuff to
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your distribution
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These and other limitations could cause serious legal problems if you ignore
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them, so it is best to simply contact us or the Free Software Foundation, if
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you have any questions.
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Joseph Toppi - toppij@gmail.com
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John Blackwood - makoenergy02@gmail.com
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*/
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#ifndef _physicsgearconstraint_h
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#define _physicsgearconstraint_h
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#include "Physics/constraint.h"
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class
btGearConstraint;
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namespace
Mezzanine
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{
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namespace
Physics
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{
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///////////////////////////////////////////////////////////////////////////////
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/// @class GearConstraint
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/// @headerfile gearconstraint.h
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/// @brief This is a constraint that duplicate the angular motion of one object to another, adjusted by the provided ratio.
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/// @details
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///////////////////////////////////////
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class
MEZZ_LIB
GearConstraint
:
public
Constraint
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{
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protected
:
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/// @brief Bullet constraint that this class encapsulates.
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btGearConstraint*
Gear
;
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public
:
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/// @brief Double body constructor. Binds the two bodies.
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/// @param ProxyA The first proxy to apply this constraint to.
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/// @param ProxyB The second proxy to apply this constraint to.
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/// @param PivotA The axis in ProxyA's local space to apply the constraint to.
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/// @param PivotB The axis in ProxyB's local space to apply the constraint to.
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/// @param Ratio The amount the rotation from ProxyA that shall be used to be applied to ProxyB.
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GearConstraint
(
RigidProxy
* ProxyA,
RigidProxy
* ProxyB,
const
Vector3
& AxisA,
const
Vector3
& AxisB,
const
Real
Ratio);
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/// @brief Class destructor.
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virtual
~
GearConstraint
();
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///////////////////////////////////////////////////////////////////////////////
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// Axis configuration
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/// @brief Sets the axis in ActorA's local space which will translate to ActorB.
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/// @param Axis A vector3 expressing the axis on ActorA this constraint will be applied to.
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virtual
void
SetAxisA(
const
Vector3
& Axis);
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/// @brief Sets the axis in ActorB's local space which will be manipulated.
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/// @param Axis A vector3 expressing the axis on ActorB this constraint will be applied to.
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virtual
void
SetAxisB(
const
Vector3
& Axis);
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/// @brief Gets the axis in ActorA's local space which will translate to ActorB.
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/// @return Returns a vector3 expressing the axis on ActorA this constraint is being applied to.
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virtual
Vector3
GetAxisA()
const
;
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/// @brief Gets the axis in ActorB's local space which will be manipulated.
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/// @return Returns a vector3 expressing the axis on ActorB this constraint is being applied to.
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virtual
Vector3
GetAxisB()
const
;
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///////////////////////////////////////////////////////////////////////////////
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// Ratio Configuration
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/// @brief Sets the ratio at which ActorA's rotation will be applied to ActorB.
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/// @param Ratio The ratio at which rotations on ActorA's specified axis will be transfered to ActorB's specified axis.
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virtual
void
SetRotationRatio(
const
Real
Ratio);
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/// @brief Gets the ratio at which ActorA's rotation will be applied to ActorB.
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/// @return Returns a Real representing the ratio at which rotations on ActorA's specified axis is being transfered to ActorB's specified axis.
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virtual
Real
GetRotationRatio()
const
;
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///////////////////////////////////////////////////////////////////////////////
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// Parameter Configuration
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/// @copydoc Constraint::ValidParamOnAxis(int) const
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virtual
Constraint::ParamList
ValidParamOnAxis(
int
Axis)
const
;
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/// @copydoc Constraint::ValidLinearAxis() const
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virtual
Constraint::AxisList
ValidLinearAxis()
const
;
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/// @copydoc Constraint::ValidAngularAxis() const
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virtual
Constraint::AxisList
ValidAngularAxis()
const
;
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/// @copydoc Constraint::ValidAngularAxis(ConstraintParam,int) const
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virtual
bool
HasParamBeenSet(
ConstraintParam
Param,
int
Axis)
const
;
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///////////////////////////////////////////////////////////////////////////////
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// Serialization
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/// @brief Convert this class to an XML::Node ready for serialization
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/// @param CurrentRoot The point in the XML hierarchy that all this vectorw should be appended to.
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virtual
void
ProtoSerialize(
XML::Node
& CurrentRoot)
const
;
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/// @brief Take the data stored in an XML and overwrite this instance of this object with it
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/// @param OneNode and XML::Node containing the data.
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/// @warning A precondition of using this is that all of the actors intended for use must already be Deserialized.
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virtual
void
ProtoDeSerialize(
const
XML::Node
& OneNode);
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/// @brief Get the name of the the XML tag this class will leave behind as its instances are serialized.
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/// @return A string containing "Point2PointConstraint"
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static
String
SerializableName();
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///////////////////////////////////////////////////////////////////////////////
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// Internal Methods
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/// @copydoc Constraint::GetConstraintBase() const
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virtual
btTypedConstraint* GetConstraintBase()
const
;
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};
//GearConstraint
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}
//Physics
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}
//Mezzanine
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#endif
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