66 /// @brief This is used by the BillboardSetProxy to describe which part of the billboard will be treated as the local origin for placement and rotation.
92BBT_Point, ///< Default setting. Billboard direction always faces the camera and is always oriented to be upright.
93BBT_Oriented_Common, ///< Billboards are oriented around a common axis provided to the BillboardSetProxy, which will act as their local Y axis. Common Direction needs to be defined for this setting.
94BBT_Oriented_Self, ///< Billboards are oriented around their own individually set direction axis, which will act as their local Y axis.
95BBT_Perpendicular_Common, ///< Billboards are oriented around a common axis provided to the BillboardSetProxy, which will act as their local Z axis. Common Direction and Common Up Vector needs to be defined for this setting.
96BBT_Perpendicular_Self///< Billboards are oriented around their own individually set direction axis, which will act as their local Z axis. Common Up Vector needs to be defined for this setting.
97 };
98
99 /// @enum CameraPolyMode
100 /// @brief This is used by CameraProxies to quickly set a different render mode that is useful for debugging graphics renders.
113LT_Point = 1, ///< From a point in space, like a Torch, campfire, muzzle flash, Mutant Fireflies, bonfires, light bulbs, non-hooded lantern, the DnD D20 Light spell, explosions, and scotch tape separating from the roll in a unlit vacuum. There may be other uses, be creative.
114LT_Spotlight = 2 ///< From a point emanating in a cone, like a flashlight, hooded lantern, really bright computer screens, flood lights, older style space heaters, Concert lights, camera flashes, etc...
115 };
116
117 /// @enum OrientationMode
118 /// @brief This is used by CameraProxies to determine the orientation of the camera frustrum.