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Mezzanine
src
UI
hotkeyhandler.cpp
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//© Copyright 2010 - 2013 BlackTopp Studios Inc.
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/* This file is part of The Mezzanine Engine.
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The Mezzanine Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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The Mezzanine Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* The original authors have included a copy of the license specified above in the
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'Docs' folder. See 'gpl.txt'
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*/
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/* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
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Build professional software and charge for their product.
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However there are some practical restrictions, so if your project involves
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any of the following you should contact us and we will try to work something
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out:
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- DRM or Copy Protection of any kind(except Copyrights)
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- Software Patents You Do Not Wish to Freely License
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- Any Kind of Linking to Non-GPL licensed Works
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- Are Currently In Violation of Another Copyright Holder's GPL License
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- If You want to change our code and not add a few hundred MB of stuff to
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your distribution
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These and other limitations could cause serious legal problems if you ignore
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them, so it is best to simply contact us or the Free Software Foundation, if
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you have any questions.
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Joseph Toppi - toppij@gmail.com
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John Blackwood - makoenergy02@gmail.com
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*/
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#ifndef _uihotkeyhandler_cpp
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#define _uihotkeyhandler_cpp
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#include "UI/hotkeyhandler.h"
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namespace
Mezzanine
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{
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namespace
UI
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{
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HotKeyHandler::HotKeyHandler
()
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{
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}
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HotKeyHandler::~HotKeyHandler
()
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{
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this->
RemoveAllHotKeys
();
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}
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///////////////////////////////////////////////////////////////////////////////
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// HotKey Management
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void
HotKeyHandler::BindHotKey
(
const
Input::MetaCode
& HotKey,
UI::Button
* BoundButton)
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{
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if
(
Input::KEY_FIRST
< HotKey.
GetCode
() &&
Input::KEY_LAST
> HotKey.
GetCode
() )
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this->
HotKeys
.insert(
HotKeyPair
(HotKey.
GetCode
(),BoundButton));
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}
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void
HotKeyHandler::UnbindHotKey
(
const
Input::MetaCode
& HotKey,
UI::Button
* BoundButton)
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{
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std::pair<const HotKeyIterator,const HotKeyIterator> Result =
HotKeys
.equal_range(HotKey.
GetCode
());
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for
(
HotKeyIterator
It = Result.first ; It != Result.second ; )
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{
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if
(BoundButton == (*It).second) {
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this->
HotKeys
.erase(It++);
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return
;
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}
else
{
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++It;
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}
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}
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}
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void
HotKeyHandler::RemoveAllHotKeys
()
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{
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this->
HotKeys
.clear();
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}
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}
//UI
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}
//Mezzanine
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#endif
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