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Mezzanine
src
UI
hotkeyhandler.h
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//© Copyright 2010 - 2012 BlackTopp Studios Inc.
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/* This file is part of The Mezzanine Engine.
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The Mezzanine Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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The Mezzanine Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* The original authors have included a copy of the license specified above in the
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'Docs' folder. See 'gpl.txt'
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*/
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/* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
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Build professional software and charge for their product.
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However there are some practical restrictions, so if your project involves
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any of the following you should contact us and we will try to work something
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out:
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- DRM or Copy Protection of any kind(except Copyrights)
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- Software Patents You Do Not Wish to Freely License
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- Any Kind of Linking to Non-GPL licensed Works
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- Are Currently In Violation of Another Copyright Holder's GPL License
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- If You want to change our code and not add a few hundred MB of stuff to
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your distribution
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These and other limitations could cause serious legal problems if you ignore
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them, so it is best to simply contact us or the Free Software Foundation, if
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you have any questions.
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Joseph Toppi - toppij@gmail.com
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John Blackwood - makoenergy02@gmail.com
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*/
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#ifndef _uihotkeyhandler_h
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#define _uihotkeyhandler_h
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#include "
datatypes.h
"
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#include "Input/inputenumerations.h"
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#include "Input/metacode.h"
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namespace
Mezzanine
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{
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namespace
UI
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{
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class
Button;
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///////////////////////////////////////////////////////////////////////////////
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/// @class HotKeyHandler
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/// @headerfile hotkeyhandler.h
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/// @brief This class is responsible for the registration and handling of hotkeys in the UI system.
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/// @details
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///////////////////////////////////////
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class
MEZZ_LIB
HotKeyHandler
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{
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public
:
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/// @brief A convenience type for handling hotkey pairs.
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typedef
std::pair< Input::InputCode, UI::Button* >
HotKeyPair
;
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/// @brief Basic container type for hotkey binding storage by this class.
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typedef
std::multimap< Input::InputCode, UI::Button* >
HotKeyContainer
;
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/// @brief Iterator type for hotkey bindings stored by this class.
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typedef
HotKeyContainer::iterator
HotKeyIterator
;
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/// @brief Const Iterator type for hotkey bindings stored by this class.
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typedef
HotKeyContainer::const_iterator
ConstHotKeyIterator
;
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protected
:
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/// @internal
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/// @brief A container storing all registered hotkey bindings.
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HotKeyContainer
HotKeys
;
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public
:
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/// @brief Class constructor.
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HotKeyHandler
();
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/// @brief Class destructor.
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~
HotKeyHandler
();
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///////////////////////////////////////////////////////////////////////////////
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// HotKey Management
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/// @brief Binds a key to a button.
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/// @details This function allows buttons to behave like they are pressed without mouse input.
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/// @param HotKey The key or button (on the input device) to activate the button.
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/// @param BoundButton The button being bound to the hotkey.
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void
BindHotKey(
const
Input::MetaCode
& HotKey,
UI::Button
* BoundButton);
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/// @brief Removes a previously set hotkey binding.
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/// @param HotKey The key or button (on the input device) to activate the button.
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/// @param BoundButton The button currently bound to the hotkey.
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void
UnbindHotKey(
const
Input::MetaCode
& HotKey,
UI::Button
* BoundButton);
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/// @brief Clears all registered hotkeys.
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void
RemoveAllHotKeys();
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};
//HotKeyHandler
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}
//UI
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}
//Mezzanine
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#endif
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