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Mezzanine
src
Audio
listener.h
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// © Copyright 2010 - 2014 BlackTopp Studios Inc.
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/* This file is part of The Mezzanine Engine.
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The Mezzanine Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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The Mezzanine Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* The original authors have included a copy of the license specified above in the
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'Docs' folder. See 'gpl.txt'
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*/
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/* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
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Build professional software and charge for their product.
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However there are some practical restrictions, so if your project involves
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any of the following you should contact us and we will try to work something
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out:
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- DRM or Copy Protection of any kind(except Copyrights)
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- Software Patents You Do Not Wish to Freely License
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- Any Kind of Linking to Non-GPL licensed Works
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- Are Currently In Violation of Another Copyright Holder's GPL License
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- If You want to change our code and not add a few hundred MB of stuff to
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your distribution
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These and other limitations could cause serious legal problems if you ignore
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them, so it is best to simply contact us or the Free Software Foundation, if
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you have any questions.
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Joseph Toppi - toppij@gmail.com
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John Blackwood - makoenergy02@gmail.com
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*/
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// Copyright (c) 2008-2010 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones
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// This file is part of the "cAudio Engine"
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// For conditions of distribution and use, see copyright notice in cAudio-ZLIBLicense.txt
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#ifndef _audiolistener_h
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#define _audiolistener_h
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#include "worldproxy.h"
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namespace
Mezzanine
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{
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namespace
Audio
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{
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///////////////////////////////////////////////////////////////////////////////
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/// @brief This is an interface class for a listener (such as a player) in the 3D audio world.
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/// @details
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///////////////////////////////////////
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class
iListener
:
public
WorldProxy
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{
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public
:
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/// @brief Class constructor.
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iListener
() { }
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/// @brief Class destructor.
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virtual
~iListener
() { }
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///////////////////////////////////////////////////////////////////////////////
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// Utility
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/// @brief Sets the moving velocity of this listener.
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/// @param Vel The velocity this listener is to be given.
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virtual
void
SetVelocity
(
const
Vector3
& Vel) = 0;
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/// @brief Gets the current velocity of this listener.
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/// @return Returns a Vector3 containing the current velocity of this listener.
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virtual
Vector3
GetVelocity
()
const
= 0;
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/// @brief Sets the modifier to use that will adjust the volume of all audio heard by this listener.
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/// @param Vol The modifier to be set. Range 0.0 to +Inf.
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virtual
void
SetVolumeModifier
(
const
Real
Vol) = 0;
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/// @brief Gets the modifier applied to all audio heard by this listener.
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/// @return Returns the currently set volume modifier.
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virtual
Real
GetVolumeModifier
()
const
= 0;
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/// @brief Sets the number of meters in a single unit of world space.
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/// @param Meters The number of meters in a single unit of world space.
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virtual
void
SetMetersPerUnit
(
const
Real
Meters) = 0;
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/// @brief Gets the currently set number of meters in a single unit of world space.
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/// @return Returns a Real representing the number of meters in a unit of world space.
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virtual
Real
GetMetersPerUnit
()
const
= 0;
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///////////////////////////////////////////////////////////////////////////////
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// Serialization
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/// @brief Get the name of the the XML tag the Renderable class will leave behind as its instances are serialized.
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/// @return A string containing the name of this class.
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static
String
SerializableName
() {
return
"iListener"
; }
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};
//iListener
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}
//Audio
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}
//Mezzanine
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#endif
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