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Mezzanine
src
Input
metacodekey.cpp
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//© Copyright 2010 - 2012 BlackTopp Studios Inc.
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/* This file is part of The Mezzanine Engine.
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The Mezzanine Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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The Mezzanine Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* The original authors have included a copy of the license specified above in the
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'Docs' folder. See 'gpl.txt'
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*/
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/* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
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Build professional software and charge for their product.
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However there are some practical restrictions, so if your project involves
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any of the following you should contact us and we will try to work something
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out:
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- DRM or Copy Protection of any kind(except Copyrights)
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- Software Patents You Do Not Wish to Freely License
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- Any Kind of Linking to Non-GPL licensed Works
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- Are Currently In Violation of Another Copyright Holder's GPL License
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- If You want to change our code and not add a few hundred MB of stuff to
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your distribution
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These and other limitations could cause serious legal problems if you ignore
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them, so it is best to simply contact us or the Free Software Foundation, if
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you have any questions.
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Joseph Toppi - toppij@gmail.com
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John Blackwood - makoenergy02@gmail.com
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*/
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#ifndef _inputmetacodekey_cpp
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#define _inputmetacodekey_cpp
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#include "Input/metacodekey.h"
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namespace
Mezzanine
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{
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namespace
Input
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{
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///////////////////////////////////////////////////////////////////////////////
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// Compare Methods
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/// @brief Function used for sorting keyboard metacodes.
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/// @param First The first MetaCode to compare.
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/// @param Second The second MetaCode to compare.
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/// @return Returns true if First should be placed before Second, false otherwise.
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bool
KeyboardCodeCompare
(
const
MetaCode
& First,
const
MetaCode
& Second)
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{
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return
First.
GetCode
() < Second.
GetCode
();
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}
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/// @brief Function used for sorting mouse metacodes.
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/// @param First The first MetaCode to compare.
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/// @param Second The second MetaCode to compare.
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/// @return Returns true if First should be placed before Second, false otherwise.
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bool
MouseCodeCompare
(
const
MetaCode
& First,
const
MetaCode
& Second)
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{
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return
First.
GetCode
() < Second.
GetCode
();
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}
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/// @brief Function used for sorting multitouch metacodes.
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/// @param First The first MetaCode to compare.
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/// @param Second The second MetaCode to compare.
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/// @return Returns true if First should be placed before Second, false otherwise.
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bool
MultitouchCodeCompare
(
const
MetaCode
& First,
const
MetaCode
& Second)
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{
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/// @todo When our support for Multitouch devices expands this may need to be expanded as well.
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return
First.
GetCode
() < Second.
GetCode
();
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}
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/// @brief Function used for sorting controller metacodes.
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/// @param First The first MetaCode to compare.
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/// @param Second The second MetaCode to compare.
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/// @return Returns true if First should be placed before Second, false otherwise.
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bool
ControllerCodeCompare
(
const
MetaCode
& First,
const
MetaCode
& Second)
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{
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if
( First.
GetDeviceIndex
() == Second.
GetDeviceIndex
() ) {
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return
First.
GetCode
() < Second.
GetCode
();
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}
else
{
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return
First.
GetDeviceIndex
() < Second.
GetDeviceIndex
();
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}
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}
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/// @brief Function used for sorting controller metacodes.
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/// @param First The first MetaCode to compare.
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/// @param Second The second MetaCode to compare.
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/// @return Returns true if First should be placed before Second, false otherwise.
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bool
SequenceCodeCompare
(
const
MetaCode
& First,
const
MetaCode
& Second)
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{
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if
( First.
GetDeviceIndex
() == Second.
GetDeviceIndex
() ) {
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return
First.
GetMetaValue
() < Second.
GetMetaValue
();
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}
else
{
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return
First.
GetDeviceIndex
() < Second.
GetDeviceIndex
();
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// MetaCodeKey Methods
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MetaCodeKey::MetaCodeKey
(
const
MetaCode
& Code) :
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MCode(Code)
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{
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switch
(
MCode
.
GetDeviceType
() )
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{
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case
Input::DEVICE_KEYBOARD:
Compare
= &
KeyboardCodeCompare
;
break
;
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case
Input::DEVICE_MOUSE:
Compare
= &
MouseCodeCompare
;
break
;
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case
Input::DEVICE_MULTITOUCH:
Compare
= &
MultitouchCodeCompare
;
break
;
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case
Input::DEVICE_CONTROLLER:
Compare
= &
ControllerCodeCompare
;
break
;
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default
:
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{
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if
( Input::COMPOUNDINPUT_CUSTOMSEQUENCE ==
MCode
.
GetCode
() ) {
Compare
= &
SequenceCodeCompare
; }
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else
{ MEZZ_EXCEPTION(
Exception::PARAMETERS_EXCEPTION
,
"Attempting to construct a MetaCodeKey representing an unknown type."
); }
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}
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}
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}
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MetaCodeKey::MetaCodeKey
(
const
MetaCodeKey
& Other) :
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MCode(Other.MCode),
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Compare(Other.Compare)
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{ }
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MetaCodeKey::~MetaCodeKey
()
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{ }
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///////////////////////////////////////////////////////////////////////////////
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// Utility
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const
MetaCode
&
MetaCodeKey::GetKeyData
()
const
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{
return
MCode
; }
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Boolean
MetaCodeKey::operator<
(
const
MetaCodeKey
& Other)
const
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{
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if
( this->
MCode
.
GetDeviceType
() == Other.
MCode
.
GetDeviceType
() ) {
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return
Compare
(
MCode
,Other.
MCode
);
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}
else
{
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return
this->
MCode
.
GetDeviceType
() < Other.
MCode
.
GetDeviceType
();
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}
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}
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}
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}
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#endif
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