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Mezzanine
src
UI
mousehoverstrategy.h
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//© Copyright 2010 - 2012 BlackTopp Studios Inc.
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/* This file is part of The Mezzanine Engine.
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The Mezzanine Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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The Mezzanine Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* The original authors have included a copy of the license specified above in the
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'Docs' folder. See 'gpl.txt'
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*/
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/* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
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Build professional software and charge for their product.
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However there are some practical restrictions, so if your project involves
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any of the following you should contact us and we will try to work something
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out:
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- DRM or Copy Protection of any kind(except Copyrights)
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- Software Patents You Do Not Wish to Freely License
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- Any Kind of Linking to Non-GPL licensed Works
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- Are Currently In Violation of Another Copyright Holder's GPL License
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- If You want to change our code and not add a few hundred MB of stuff to
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your distribution
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These and other limitations could cause serious legal problems if you ignore
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them, so it is best to simply contact us or the Free Software Foundation, if
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you have any questions.
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Joseph Toppi - toppij@gmail.com
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John Blackwood - makoenergy02@gmail.com
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*/
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#ifndef _uimousehoverstrategy_h
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#define _uimousehoverstrategy_h
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#include "vector2.h"
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namespace
Mezzanine
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{
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namespace
UI
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{
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class
Screen;
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class
Widget;
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class
QuadRenderable;
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///////////////////////////////////////////////////////////////////////////////
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/// @class MouseHoverStrategy
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/// @headerfile mousehoverstrategy.h
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/// @brief This is the base class for a method of finding which quad the mouse is hovered over.
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/// @details
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///////////////////////////////////////
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class
MEZZ_LIB
MouseHoverStrategy
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{
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protected
:
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/// @internal
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/// @brief A pointer to the screen this strategy is being used by.
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Screen
*
ParentScreen
;
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/// @internal
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/// @brief Stores whether or not the parent screen has been updated since the last time this strategys cache was updated.
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bool
ScreenDirty
;
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public
:
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/// @brief Class constructor.
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MouseHoverStrategy
() :
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ParentScreen(NULL),
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ScreenDirty(true)
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{ }
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/// @brief Class destructor.
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virtual
~MouseHoverStrategy
()
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{ }
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///////////////////////////////////////////////////////////////////////////////
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// Utility
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/// @brief Finds the hovered quad for the parent screen.
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/// @param MousePos The current mouse position.
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/// @return Returns a pointer to the hovered quad, or NULL if none.
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virtual
Widget
* FindHoveredWidget(
const
Vector2
& MousePos) = 0;
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///////////////////////////////////////////////////////////////////////////////
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// Internal Methods
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/// @internal
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/// @brief Sets the parent screen.
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/// @param Parent The parent screen this strategy is finding the hovered quad for.
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void
_SetScreen
(
Screen
* Parent)
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{ this->ParentScreen = Parent; }
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/// @internal
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/// @brief Notifies this that it's parent screen was altered.
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void
_NotifyScreenDirty
()
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{ this->ScreenDirty =
true
; }
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};
//MouseHoverStrategy
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}
//UI
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}
//Mezzanine
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#endif
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