40 #ifndef _physicsenumerations_h
41 #define _physicsenumerations_h
55 AS_Island_Sleeping = 2,
56 AS_Wants_Deactivation = 3,
57 AS_DisableDeactivation = 4,
58 AS_DisableSimulation = 5
66 AFF_AnisotropicFrictionDisabled = 0,
67 AFF_AnisotropicFriction = 1,
68 AFF_AnisotropicRollingFriction = 2
80 CF_KinematicFilter = 4,
83 CF_CharacterFilter = 32,
98 CF_KinematicObject = 2,
99 CF_NoContactResponse = 4,
100 CF_CustomMaterialCallback = 8,
101 CF_CharacterObject = 16,
102 CF_DisableVisualizeObject = 32,
103 CF_DisableSPUCollisionProcessing = 64
111 Col_Contacts_Updated,
136 DDM_DrawWireframe = 1,
138 DDM_DrawFeaturesText = 4,
139 DDM_DrawContactPoints = 8,
140 DDM_NoDeactivation = 16,
143 DDM_ProfileTimings = 128,
144 DDM_EnableSatComparison = 256,
145 DDM_DisableBulletLCP = 512,
146 DDM_EnableCCD = 1024,
147 DDM_DrawConstraints = 2048,
148 DDM_DrawConstraintLimits = 4096,
149 DDM_FastWireframe = 8192,
150 DDM_DrawNormals = 16384,