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Mezzanine
src
Scripting
scriptingmanager.h
Go to the documentation of this file.
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// © Copyright 2010 - 2014 BlackTopp Studios Inc.
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/* This file is part of The Mezzanine Engine.
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The Mezzanine Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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The Mezzanine Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* The original authors have included a copy of the license specified above in the
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'Docs' folder. See 'gpl.txt'
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*/
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/* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
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Build professional software and charge for their product.
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However there are some practical restrictions, so if your project involves
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any of the following you should contact us and we will try to work something
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out:
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- DRM or Copy Protection of any kind(except Copyrights)
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- Software Patents You Do Not Wish to Freely License
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- Any Kind of Linking to Non-GPL licensed Works
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- Are Currently In Violation of Another Copyright Holder's GPL License
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- If You want to change our code and not add a few hundred MB of stuff to
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your distribution
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These and other limitations could cause serious legal problems if you ignore
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them, so it is best to simply contact us or the Free Software Foundation, if
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you have any questions.
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Joseph Toppi - toppij@gmail.com
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John Blackwood - makoenergy02@gmail.com
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*/
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#ifndef _scriptingmanager_h
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#define _scriptingmanager_h
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/// @file
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/// @brief This file has the interfaces for Scripting managers and the associated dependency chain
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#include "managerbase.h"
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#include "
Scripting/scriptargument.h
"
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#include "
Scripting/script.h
"
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#include "singleton.h"
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namespace
Mezzanine
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{
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namespace
Scripting
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{
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///////////////////////////////////////////////////////////////////////////////
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/// @brief What a scripting manager should look like.
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/// @details This scripting manager implements no scripting language, but serves as
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/// model for what scripting managers.
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/// @n @n
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/// If a scripting language does not support compilation It should implement
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/// this
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///////////////////////////////////////
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class
MEZZ_LIB
iScriptingManager
:
public
ManagerBase
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{
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protected
:
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public
:
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/// @brief Class constructor.
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/// @details Sets Priority as required by single threaaded main loop
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iScriptingManager
();
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/// @brief Class destructor.
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virtual
~
iScriptingManager
();
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///////////////////////////////////////////////////////////////////////////////
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// Scripting Manager Core Functionality
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/// @brief Run a string containing script soure code.
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/// @param ScriptSource The source code of the script.
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/// @details In implementations it is expected that this will create a script
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/// object, execute it and return it.
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/// @return A Shared pointer to the created Script.
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virtual
CountedPtr<iScript>
Execute(
const
String
& ScriptSource) = 0;
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/// @brief Run the script.
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/// @param ScriptToRun A shared ptr that points to a script to run.
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/// @details In Scripting langauge implementations this is expected to
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/// run (compile if needed) a script.
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virtual
void
Execute(
CountedPtr<iScript>
& ScriptToRun) = 0;
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///////////////////////////////////////////////////////////////////////////////
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// Utility
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/// @copydoc ManagerBase::Initialize()
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virtual
void
Initialize();
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/// @copydoc ManagerBase::Deinitialize()
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virtual
void
Deinitialize();
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///////////////////////////////////////////////////////////////////////////////
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// Type Identifier Methods
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/// @copydoc ManagerBase::GetInterfaceType()
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virtual
ManagerType
GetInterfaceType()
const
;
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/// @copydoc ManagerBase::GetImplementationTypeName()
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virtual
String
GetImplementationTypeName()
const
= 0;
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};
//ScriptingManager
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///////////////////////////////////////////////////////////////////////////////
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/// @brief What a scripting manager should look like.
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/// @details This scripting manager implements no scripting language, but serves as
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/// model for what scripting managers
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///////////////////////////////////////
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class
MEZZ_LIB
iScriptCompilationManager
:
public
iScriptingManager
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{
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public
:
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/// @brief Overidable deconstructor.
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virtual
~
iScriptCompilationManager
();
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/// @brief Compile a script.
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/// @param ScriptToCompile A script object to be compiled.
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virtual
void
Compile(
CountedPtr<iScriptCompilable>
& ScriptToCompile) = 0;
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/// @brief Comvert a string into a Script that is compiled and ready for use.
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/// @param SourceToCompile A string containing source code in the target language.
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/// @return The Script compiled and ready for use.
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virtual
CountedPtr<iScriptCompilable>
Compile(
const
String
& SourceToCompile) = 0;
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};
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}
// Scripting
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}
//Mezzanine
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// possible languages Lua, Tcl, squirrel, Angelscript, falcon
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#endif // \_scriptingmanager_h
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