40 #ifndef _graphicsskeleton_cpp
41 #define _graphicsskeleton_cpp
43 #include "Graphics/skeleton.h"
44 #include "Graphics/bone.h"
59 Ogre::SkeletonPtr GraphicsSkeleton;
68 this->ISD->GraphicsSkeleton = InternalSkeleton;
70 Ogre::Skeleton::BoneIterator BoneIt = this->ISD->GraphicsSkeleton->getBoneIterator();
71 while( BoneIt.hasMoreElements() )
73 Ogre::Bone* InternalBone = BoneIt.getNext();
106 return Bones.begin();
137 Bone* NewBone =
new Bone(
this,InternalBone);
138 Bones.push_back(NewBone);
144 return this->ISD->GraphicsSkeleton;