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socket.cpp
1 // © Copyright 2010 - 2014 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 
41 #ifdef MEZZNETWORK
42 
43 #ifndef _networksocket_cpp
44 #define _networksocket_cpp
45 
46 #include "Network/socket.h"
47 
48 #ifdef WINDOWS
49 #include <winsock2.h> //winsock
50 #include <basetsd.h>
51 #else
52 #include <sys/types.h> //berkely sockets
53 #include <sys/socket.h>
54 #include <netinet/in.h>
55 #include <netinet/tcp.h>
56 #include <arpa/inet.h>
57 #include <netdb.h>
58 #include <unistd.h>
59 #include <errno.h>
60 #include <fcntl.h>
61 #endif
62 
63 namespace Mezzanine
64 {
65  namespace Network
66  {
67  #ifdef WINDOWS
68  typedef int AddrLen;
69  typedef UINT_PTR SocketHandle;
70  #else
71  typedef socklen_t AddrLen;
72  typedef int SocketHandle;
73  #endif
74  ///////////////////////////////////////////////////////////////////////////////
75  /// @struct InternalSocketData
76  /// @headerfile networksocket.cpp
77  /// @brief
78  /// @details
79  ///////////////////////////////////////
80  struct InternalSocketData
81  {
82  InternalSocketData() : Handle(0) {};
83  SocketHandle Handle;
84  };//internalsocketdata
85 
86  Socket::Socket(const SocketType& Type)
87  : SType(Type)
88  {
89 
90  }
91 
92  Socket::~Socket()
93  {
94 
95  }
96 
97  Socket::SocketType Socket::GetType() const
98  {
99  return SType;
100  }
101 
102  Socket::SocketError Socket::GetError() const
103  {
104  #ifdef WINDOWS
105 
106  #else
107 
108  #endif
109  }
110  }//Network
111 }//Mezzanine
112 
113 #endif
114 
115 #endif //MEZZNETWORK