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Mezzanine
src
Audio
soundset.h
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// © Copyright 2010 - 2014 BlackTopp Studios Inc.
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/* This file is part of The Mezzanine Engine.
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The Mezzanine Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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The Mezzanine Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* The original authors have included a copy of the license specified above in the
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'Docs' folder. See 'gpl.txt'
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*/
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/* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
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Build professional software and charge for their product.
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However there are some practical restrictions, so if your project involves
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any of the following you should contact us and we will try to work something
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out:
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- DRM or Copy Protection of any kind(except Copyrights)
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- Software Patents You Do Not Wish to Freely License
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- Any Kind of Linking to Non-GPL licensed Works
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- Are Currently In Violation of Another Copyright Holder's GPL License
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- If You want to change our code and not add a few hundred MB of stuff to
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your distribution
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These and other limitations could cause serious legal problems if you ignore
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them, so it is best to simply contact us or the Free Software Foundation, if
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you have any questions.
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Joseph Toppi - toppij@gmail.com
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John Blackwood - makoenergy02@gmail.com
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*/
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#ifndef _audiosoundset_h
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#define _audiosoundset_h
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#include "
datatypes.h
"
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#ifndef SWIG
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#include "XML/xml.h"
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#endif
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namespace
Mezzanine
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{
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namespace
Audio
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{
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class
iSound;
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// Used by the scripting language binder to help create bindgings for this class.
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#ifdef SWIG
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%
template
(VectorSoundPtr) std::vector< iSound * >;
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#endif
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///////////////////////////////////////////////////////////////////////////////
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/// @brief This is a vector that stores sounds.
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/// @details This is a vector and can be use to store sounds that can be grouped together
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/// for similiar purposes or similiar content for easy tracking.
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///////////////////////////////////////////////////////////////////////////////
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class
MEZZ_LIB
SoundSet
:
public
std::vector< iSound* >
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{
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private
:
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/// @brief The name of the sound
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String
Name;
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public
:
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/// @brief a Simple counter to insure unique names of soundsets
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static
Whole
UnnamedInstanceCount
;
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/// @brief Default constructor
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SoundSet
();
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/// @brief Default constructor
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explicit
SoundSet
(
const
String
& _Name);
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/// @brief Get the name of the SoundSet
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/// @return The Name of this SoundSet
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const
String
& GetName()
const
;
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/// @brief Create an XML::Node describing this
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/// @return An XML::Node
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XML::Node
ProtoSerialize()
const
;
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/// @brief Create an XML::Node describing this
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/// @return An XML::Node
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void
ProtoDeSerialize(
const
XML::Node
&);
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static
String
SerializableName();
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};
//SoundSet
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/// Todo de/serialize sound set
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}
//Audio
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}
//Mezzanine
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#endif
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