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staticmeshcollisionshape.h
1 // © Copyright 2010 - 2014 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
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23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
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31  your distribution
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33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
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37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _physicsstaticmeshcollisionshape_h
41 #define _physicsstaticmeshcollisionshape_h
42 
43 #include "Physics/meshcollisionshape.h"
44 
45 class btBvhTriangleMeshShape;
46 
47 namespace Mezzanine
48 {
49  namespace Physics
50  {
51  ///////////////////////////////////////////////////////////////////////////////
52  /// @class StaticMeshCollisionShape
53  /// @brief A triangle mesh collsion shape based on a graphics mesh.
54  /// @details As the name suggests, this is a TriMesh shape intended for static objects. If this
55  /// shape is used in a dynamic object, it will simply not provide any collisions with other objects. @n @n
56  /// This shape will provide "pixel-perfect" collisions like the DynamicMeshCollisionShape class, but
57  /// is much more performant at the cost of only being usable on static objects.
58  ///////////////////////////////////////
60  {
61  protected:
62  btBvhTriangleMeshShape* BvhShape;
63  public:
64  /// @internal
65  /// @brief Internal Constructor.
66  /// @param Name The name of this Shape.
67  /// @param BulletShape The internal shape this shape is based on.
68  StaticMeshCollisionShape(const String& Name, btBvhTriangleMeshShape* BulletShape);
69  /// @brief Class Destructor.
70  virtual ~StaticMeshCollisionShape();
71 
72  /// @copydoc CollisionShape::GetType()
73  virtual CollisionShape::ShapeType GetType() const;
74  };//StaticMeshCollisionShape
75  }//Physics
76 }//Mezzanine
77 
78 /// @copydoc operator << (std::ostream& stream, const Mezzanine::Physics::CollisionShape& ShapeToSerialize)
79 std::ostream& MEZZ_LIB operator << (std::ostream& stream, const Mezzanine::Physics::StaticMeshCollisionShape& ShapeToSerialize);
80 /// @copydoc operator >> (std::istream& stream, Mezzanine::Physics::CollisionShape& x)
81 std::istream& MEZZ_LIB operator >> (std::istream& stream, Mezzanine::Physics::StaticMeshCollisionShape& x);
82 /// @copydoc operator >> (const Mezzanine::XML::Node& OneNode, Mezzanine::Physics::CollisionShape& x)
84 
85 #endif