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textcursor.h
1 //© Copyright 2010 - 2012 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _uitextcursor_h
41 #define _uitextcursor_h
42 
43 #include "colourvalue.h"
44 #include "UI/rect.h"
45 #include "UI/textlayer.h"
46 
47 namespace Mezzanine
48 {
49  namespace UI
50  {
51  class TextLayer;
52  class Glyph;
53  class Sprite;
54  ///////////////////////////////////////////////////////////////////////////////
55  /// @brief Class for encapsulating the functionality of the text cursor/carat navigation in text layers.
56  /// @details
57  ///////////////////////////////////////
58  class TextCursor
59  {
60  protected:
61  /// @internal
62  /// @brief The colour to be given to the TextCursor.
64  /// @internal
65  /// @brief The index of the character this TextCursor is to the left of.
67  /// @internal
68  /// @brief The layer this TextCursor belongs to.
70  /// @internal
71  /// @brief Stores the cursors current visibility state.
72  Boolean Visibility;
73  public:
74  /// @brief Class constructor.
75  /// @param Creator The layer that this TextCursor belongs to.
76  TextCursor(TextLayer* Creator);
77  /// @brief Class destructor.
78  virtual ~TextCursor();
79 
80  ///////////////////////////////////////////////////////////////////////////////
81  // Utility Methods
82 
83  /// @brief Sets the visibility of this cursor.
84  /// @param Visible True to enable rendering of this cursor, false otherwise.
85  virtual void SetVisible(Boolean Visible);
86  /// @brief Gets the visibility of this cursor.
87  /// @return Returns true if this cursor is being rendered along with it's parent TextLayer, false otherwise.
88  virtual Boolean GetVisible() const;
89 
90  /// @brief Sets the index position of this cursor.
91  /// @param Index The index indicating the position of this cursor among the characters in the parent layer.
92  virtual void SetCursorIndex(const Integer& Index);
93  /// @brief Gets the index position of this cursor.
94  /// @return Returns an Integer representing the index position of this cursor.
95  virtual Integer GetCursorIndex() const;
96 
97  /// @brief Sets the offset position of this cursor to the nearest appropriate point.
98  /// @param Offset The position from the top left corner of the parent layer where the bottom left corner of this cursor is to be placed.
99  virtual void SetOffsetPosition(const Vector2& Offset);
100  /// @brief Gets the current offset position of this cursor.
101  /// @return Returns a Vector2 containing the position of this cursor relative to the parent layer.
103  /// @brief Gets a rect representing this cursors dimentions.
104  /// @return Returns a Rect containing the position and size of this TextCursor.
105  virtual Rect GetCursorRect() const;
106 
107  /// @brief Sets the colour that the Text Cursor should be rendered as.
108  /// @param Colour The colour to use when rendering the Text Cursor.
109  virtual void SetColour(const ColourValue& Colour);
110  /// @brief Gets the colour that the Text Cursor will be rendered as.
111  /// @return Returns a const ColourValue reference of the Text Cursors colour.
112  virtual const ColourValue& GetColour() const;
113 
114  ///////////////////////////////////////////////////////////////////////////////
115  // Left and Right Methods
116 
117  /// @brief Decrements this cursors index position, moving it to the left.
118  virtual void MoveCursorLeft();
119  /// @brief Increments this cursors index position, moving it to the right.
120  virtual void MoveCursorRight();
121 
122  /// @brief Creates a character from a Glyph ID and inserts it at the cursor position.
123  /// @param GlyphID The ID of the Glyph to be inserted.
124  virtual void InsertCharacterAtCursor(const UInt32 GlyphID);
125  /// @brief Creates a series of characters from a UTF-8 encoded string to be inserted at the cursor position.
126  /// @param Characters An array of Char8's encoded in UTF-8 to be inserted.
127  /// @param BufSize The size of the array of Char8's passed in.
128  virtual void InsertCharactersAtCursor(const Char8* Characters, const UInt32 BufSize);
129  /// @brief Creates a series of characters from a UTF-32 encoded string to be inserted at the cursor position.
130  /// @param Characters An array of UInt32's encoded in UTF-32 to be inserted.
131  /// @param BufSize The size of the array of Char8's passed in.
132  virtual void InsertCharactersAtCursor(const UInt32* Characters, const UInt32 BufSize);
133  /// @brief Removes the character to the left (and decrements the index position) of this cursor.
134  virtual void RemoveLeftCharacter();
135  /// @brief Removes the character to the right of this cursor.
136  virtual void RemoveRightCharacter();
137 
138  ///////////////////////////////////////////////////////////////////////////////
139  // Serialization
140 
141  /// @brief Convert this class to an XML::Node ready for serialization.
142  /// @param ParentNode The point in the XML hierarchy that this renderable should be appended to.
143  virtual void ProtoSerialize(XML::Node& ParentNode) const;
144  /// @brief Take the data stored in an XML Node and overwrite this object with it.
145  /// @param SelfRoot An XML::Node containing the data to populate this class with.
146  virtual void ProtoDeSerialize(const XML::Node& SelfRoot);
147 
148  /// @brief Get the name of the the XML tag the Renderable class will leave behind as its instances are serialized.
149  /// @return A string containing the name of this class.
150  static String GetSerializableName();
151  };//TextCursor
152  }//UI
153 }//Mezzanine
154 
155 #endif