This file implements a minimalistic cross-platform thread that the scheduler uses to schedule tasks. More...
Go to the source code of this file.
Classes | |
struct | Mezzanine::Threading::_thread_start_info |
Information to pass to the new thread (what to run). More... | |
Namespaces | |
Mezzanine | |
The bulk of the engine components go in this namspace. | |
Mezzanine::Threading | |
This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
Constant Groups | |
Mezzanine | |
The bulk of the engine components go in this namspace. | |
Mezzanine::Threading | |
This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
Functions | |
Mezzanine::Threading::catch (...) | |
lock_guard< Mutex > | Mezzanine::Threading::guard (ti->mThread->mDataMutex) |
Variables | |
ti mThread | Mezzanine::Threading::mNotAThread = true |
Mezzanine::Threading::return | |
delete | Mezzanine::Threading::ti |
Mezzanine::Threading::try | |
This file implements a minimalistic cross-platform thread that the scheduler uses to schedule tasks.
Definition in file thread.cpp.