This file implements a minimalistic cross-platform thread that the scheduler uses to schedule tasks. More...
Include dependency graph for thread.cpp:Go to the source code of this file.
Classes | |
| struct | Mezzanine::Threading::_thread_start_info |
| Information to pass to the new thread (what to run). More... | |
Namespaces | |
| Mezzanine | |
| The bulk of the engine components go in this namspace. | |
| Mezzanine::Threading | |
| This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
Constant Groups | |
| Mezzanine | |
| The bulk of the engine components go in this namspace. | |
| Mezzanine::Threading | |
| This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
Functions | |
| Mezzanine::Threading::catch (...) | |
| lock_guard< Mutex > | Mezzanine::Threading::guard (ti->mThread->mDataMutex) |
Variables | |
| ti mThread | Mezzanine::Threading::mNotAThread = true |
| Mezzanine::Threading::return | |
| delete | Mezzanine::Threading::ti |
| Mezzanine::Threading::try | |
This file implements a minimalistic cross-platform thread that the scheduler uses to schedule tasks.
Definition in file thread.cpp.
1.8.4