Any enumerations the threading library requires are all declared here. More...
#include "datatypes.h"
Go to the source code of this file.
Namespaces | |
Mezzanine | |
The bulk of the engine components go in this namspace. | |
Mezzanine::Threading | |
This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
Constant Groups | |
Mezzanine | |
The bulk of the engine components go in this namspace. | |
Mezzanine::Threading | |
This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
Enumerations | |
enum | Mezzanine::Threading::RunningState { Mezzanine::Threading::NotStarted =0, Mezzanine::Threading::Starting =1, Mezzanine::Threading::Running =2, Mezzanine::Threading::Complete =3, Mezzanine::Threading::Failed =4 } |
Used to track whether a thread has started, completed, etc... More... | |
Any enumerations the threading library requires are all declared here.
Definition in file threadingenumerations.h.