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wavdecoder.h
1 // © Copyright 2010 - 2014 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 // Copyright (c) 2008-2010 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones
41 // This file is part of the "cAudio Engine"
42 // For conditions of distribution and use, see copyright notice in cAudio-ZLIBLicense.txt
43 #ifndef _audiowavdecoder_h
44 #define _audiowavdecoder_h
45 
46 #ifdef ENABLE_WAV_ENCODE
47 
48 #include "Audio/decoder.h"
49 
50 namespace Mezzanine
51 {
52  namespace Audio
53  {
54  ///////////////////////////////////////////////////////////////////////////////
55  /// @brief This is a @ref iDecoder implementation for the wav encoding.
56  /// @details
57  ///////////////////////////////////////
58  class MEZZ_LIB WavDecoder : public iDecoder
59  {
60  protected:
61  /// @internal
62  /// @brief This is a shared pointer to the stream being decoded.
63  Resource::DataStreamPtr WavStream;
64  /// @internal
65  /// @brief Tracks and stores the validity of the Wav stream.
66  bool Valid;
67  /// @internal
68  /// @brief The number of channels in this wav file.
69  UInt16 Channels;
70  /// @internal
71  /// @brief The byte alignment of the waveform data in this wav file.
72  UInt16 BlockAlign;
73  /// @internal
74  /// @brief The size of each sample in this wav file.
75  UInt16 BitsPerSample;
76  /// @internal
77  /// @brief The frequency of the wav file.
78  Int32 SampleRate;
79  /// @internal
80  /// @brief Redundant wav data expressing the rate of platback for the wav file.
81  Int32 ByteRate;
82  /// @internal
83  /// @brief The end point of the audio in the wav file.
84  Int32 DataSize;
85  /// @internal
86  /// @brief The start point of the audio in the wav file.
87  Int32 DataOffset;
88  public:
89  /// @brief Class constructor.
90  /// @param Stream The stream to decode.
91  WavDecoder(Resource::DataStreamPtr Stream);
92  /// @brief Class destructor.
93  virtual ~WavDecoder();
94 
95  ///////////////////////////////////////////////////////////////////////////////
96  // Utility
97 
98  /// @copydoc iDecoder::IsValid()
99  virtual bool IsValid();
100  /// @copydoc iDecoder::GetEncoding() const
101  virtual Audio::Encoding GetEncoding() const;
102  /// @copydoc iDecoder::IsSeekingSupported()
103  virtual bool IsSeekingSupported();
104  /// @copydoc iDecoder::GetBitConfiguration() const
105  virtual Audio::BitConfig GetBitConfiguration() const;
106  /// @copydoc iDecoder::GetFrequency() const
107  virtual UInt32 GetFrequency() const;
108  /// @copydoc iDecoder::GetStream() const
109  virtual Resource::DataStreamPtr GetStream() const;
110 
111  /// @copydoc iDecoder::SetPosition(Int32 Position, bool Relative)
112  virtual bool SetPosition(Int32 Position, bool Relative);
113  /// @copydoc iDecoder::Seek(const Real Seconds, bool Relative)
114  virtual bool Seek(const Real Seconds, bool Relative);
115 
116  /// @copydoc iDecoder::ReadAudioData(void* Output, UInt32 Amount)
117  virtual UInt32 ReadAudioData(void* Output, UInt32 Amount);
118 
119  ///////////////////////////////////////////////////////////////////////////////
120  // Stream Stats
121 
122  /// @copydoc iDecoder::GetTotalTime() const
123  virtual Real GetTotalTime() const;
124  /// @copydoc iDecoder::GetCurrentTime() const
125  virtual Real GetCurrentTime() const;
126  /// @copydoc iDecoder::GetTotalSize() const
127  virtual UInt32 GetTotalSize() const;
128  /// @copydoc iDecoder::GetCompressedSize() const
129  virtual UInt32 GetCompressedSize() const;
130  /// @copydoc iDecoder::GetCurrentPosition() const
131  virtual UInt32 GetCurrentPosition() const;
132  /// @copydoc iDecoder::GetCurrentCompressedPosition() const
133  virtual UInt32 GetCurrentCompressedPosition() const;
134  };//WavDecoder
135  }//Audio
136 }//Mezzanine
137 
138 #endif //ENABLE_WAV_ENCODE
139 
140 #endif