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Mezzanine
src
Audio
wavdecoder.h
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// © Copyright 2010 - 2014 BlackTopp Studios Inc.
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/* This file is part of The Mezzanine Engine.
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The Mezzanine Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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The Mezzanine Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* The original authors have included a copy of the license specified above in the
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'Docs' folder. See 'gpl.txt'
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*/
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/* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
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Build professional software and charge for their product.
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However there are some practical restrictions, so if your project involves
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any of the following you should contact us and we will try to work something
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out:
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- DRM or Copy Protection of any kind(except Copyrights)
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- Software Patents You Do Not Wish to Freely License
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- Any Kind of Linking to Non-GPL licensed Works
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- Are Currently In Violation of Another Copyright Holder's GPL License
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- If You want to change our code and not add a few hundred MB of stuff to
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your distribution
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These and other limitations could cause serious legal problems if you ignore
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them, so it is best to simply contact us or the Free Software Foundation, if
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you have any questions.
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Joseph Toppi - toppij@gmail.com
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John Blackwood - makoenergy02@gmail.com
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*/
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// Copyright (c) 2008-2010 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones
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// This file is part of the "cAudio Engine"
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// For conditions of distribution and use, see copyright notice in cAudio-ZLIBLicense.txt
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#ifndef _audiowavdecoder_h
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#define _audiowavdecoder_h
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#ifdef ENABLE_WAV_ENCODE
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#include "Audio/decoder.h"
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namespace
Mezzanine
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{
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namespace
Audio
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{
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///////////////////////////////////////////////////////////////////////////////
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/// @brief This is a @ref iDecoder implementation for the wav encoding.
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/// @details
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///////////////////////////////////////
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class
MEZZ_LIB
WavDecoder :
public
iDecoder
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{
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protected
:
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/// @internal
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/// @brief This is a shared pointer to the stream being decoded.
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Resource::DataStreamPtr
WavStream;
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/// @internal
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/// @brief Tracks and stores the validity of the Wav stream.
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bool
Valid;
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/// @internal
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/// @brief The number of channels in this wav file.
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UInt16
Channels;
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/// @internal
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/// @brief The byte alignment of the waveform data in this wav file.
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UInt16
BlockAlign;
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/// @internal
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/// @brief The size of each sample in this wav file.
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UInt16
BitsPerSample;
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/// @internal
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/// @brief The frequency of the wav file.
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Int32
SampleRate;
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/// @internal
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/// @brief Redundant wav data expressing the rate of platback for the wav file.
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Int32
ByteRate;
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/// @internal
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/// @brief The end point of the audio in the wav file.
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Int32
DataSize;
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/// @internal
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/// @brief The start point of the audio in the wav file.
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Int32
DataOffset;
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public
:
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/// @brief Class constructor.
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/// @param Stream The stream to decode.
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WavDecoder(
Resource::DataStreamPtr
Stream);
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/// @brief Class destructor.
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virtual
~WavDecoder();
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///////////////////////////////////////////////////////////////////////////////
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// Utility
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/// @copydoc iDecoder::IsValid()
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virtual
bool
IsValid();
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/// @copydoc iDecoder::GetEncoding() const
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virtual
Audio::Encoding
GetEncoding()
const
;
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/// @copydoc iDecoder::IsSeekingSupported()
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virtual
bool
IsSeekingSupported();
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/// @copydoc iDecoder::GetBitConfiguration() const
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virtual
Audio::BitConfig
GetBitConfiguration()
const
;
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/// @copydoc iDecoder::GetFrequency() const
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virtual
UInt32
GetFrequency()
const
;
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/// @copydoc iDecoder::GetStream() const
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virtual
Resource::DataStreamPtr
GetStream()
const
;
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/// @copydoc iDecoder::SetPosition(Int32 Position, bool Relative)
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virtual
bool
SetPosition(
Int32
Position,
bool
Relative);
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/// @copydoc iDecoder::Seek(const Real Seconds, bool Relative)
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virtual
bool
Seek(
const
Real
Seconds,
bool
Relative);
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/// @copydoc iDecoder::ReadAudioData(void* Output, UInt32 Amount)
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virtual
UInt32
ReadAudioData(
void
* Output,
UInt32
Amount);
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///////////////////////////////////////////////////////////////////////////////
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// Stream Stats
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/// @copydoc iDecoder::GetTotalTime() const
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virtual
Real
GetTotalTime()
const
;
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/// @copydoc iDecoder::GetCurrentTime() const
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virtual
Real
GetCurrentTime()
const
;
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/// @copydoc iDecoder::GetTotalSize() const
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virtual
UInt32
GetTotalSize()
const
;
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/// @copydoc iDecoder::GetCompressedSize() const
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virtual
UInt32
GetCompressedSize()
const
;
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/// @copydoc iDecoder::GetCurrentPosition() const
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virtual
UInt32
GetCurrentPosition()
const
;
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/// @copydoc iDecoder::GetCurrentCompressedPosition() const
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virtual
UInt32
GetCurrentCompressedPosition()
const
;
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};
//WavDecoder
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}
//Audio
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}
//Mezzanine
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#endif //ENABLE_WAV_ENCODE
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#endif
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