This file declares the functionality of the metadata used to sort the iWorkUnits. More...
#include "workunitkey.h"
Include dependency graph for workunitkey.cpp:Go to the source code of this file.
Namespaces | |
| Mezzanine | |
| The bulk of the engine components go in this namspace. | |
| Mezzanine::Threading | |
| This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
Constant Groups | |
| Mezzanine | |
| The bulk of the engine components go in this namspace. | |
| Mezzanine::Threading | |
| This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
This file declares the functionality of the metadata used to sort the iWorkUnits.
Definition in file workunitkey.cpp.
1.8.4