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worldmanager.h
1 // © Copyright 2010 - 2014 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _worldmanager_h
41 #define _worldmanager_h
42 
43 #include "managerbase.h"
44 #include "enumerations.h"
45 
46 namespace Mezzanine
47 {
48  class World;
49  ///////////////////////////////////////////////////////////////////////////////
50  /// @class WorldManager
51  /// @headerfile worldmanager.h
52  /// @brief This is the base class for all managers that belong to a single world instance.
53  /// @details
54  ///////////////////////////////////////
56  {
57  protected:
58  /// @internal
59  /// @brief A pointer to the world that created this manager.
61  /// @internal
62  /// @brief This stores whether or not processing for some or all objects in this manager has been paused.
64  public:
65  /// @brief Class constructor.
66  WorldManager();
67  /// @brief Class destructor.
68  virtual ~WorldManager();
69 
70  ///////////////////////////////////////////////////////////////////////////////
71  // Utility
72 
73  /// @brief Gets the world this manager belongs to.
74  /// @return Returns a pointer to the world that created this manager.
75  virtual World* GetWorld() const;
76 
77  /// @brief Sets the pause state of this manager, or has no effect depending on the value passed in.
78  /// @param PL A bitfield describing the pause level being assigned to the parent world of this manager.
79  virtual void Pause(const UInt32 PL) = 0;
80  /// @brief Gets whether or not this manager is currently paused.
81  /// @return Returns true if this manager has some or all of it's operations paused currently.
82  virtual bool IsPaused() const;
83 
84  /// @copydoc ManagerBase::Initialize()
85  /// @exception If this is called while no valid world is set, this will throw an "INVALID_STATE_EXCEPTION".
86  virtual void Initialize();
87 
88  ///////////////////////////////////////////////////////////////////////////////
89  // Internal Methods
90 
91  /// @internal
92  /// @brief Sets the world this manager belongs to.
93  /// @exception If this manager is already initialized, this method will throw an "INVALID_STATE_EXCEPTION".
94  /// @note When hooking up to other subsystems this will be the world used to retrieve the other managers for those systems.
95  /// @param Parent The world that this manager will belong to.
96  virtual void _SetWorld(World* Parent);
97  };//WorldManager
98 }//Mezzanine
99 
100 #endif