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worldobject.cpp
1 // © Copyright 2010 - 2014 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _worldobject_cpp
41 #define _worldobject_cpp
42 
43 #include "worldobject.h"
44 #include "serialization.h"
45 #include "exception.h"
46 #include "entresol.h"
47 
48 #include "Physics/collision.h"
49 
50 namespace Mezzanine
51 {
53  ParentWorld(TheWorld)
54  { }
55 
56  WorldObject::WorldObject(const String& Name, World* TheWorld) :
57  ObjectName(Name),
58  ParentWorld(TheWorld)
59  { }
60 
62  { }
63 
64  ///////////////////////////////////////////////////////////////////////////////
65  // Utility and Configuration
66 
68  { return this->ObjectName; }
69 
71  { return this->ParentWorld; }
72 
73  ///////////////////////////////////////////////////////////////////////////////
74  // Working with the World
75 
76  ///////////////////////////////////////////////////////////////////////////////
77  // Serialization
78 
79  void WorldObject::ProtoSerialize(XML::Node& ParentNode) const
80  {
81  XML::Node SelfRoot = ParentNode.AppendChild(this->GetDerivedSerializableName());
82 
83  this->ProtoSerializeProperties(SelfRoot);
84  this->ProtoSerializeProxies(SelfRoot);
85  }
86 
88  {
89  XML::Node PropertiesNode = SelfRoot.AppendChild( WorldObject::GetSerializableName() + "Properties" );
90 
91  if( PropertiesNode.AppendAttribute("Version").SetValue("1") &&
92  PropertiesNode.AppendAttribute("Name").SetValue( this->GetName() ) )
93  {
94  XML::Node LocationNode = PropertiesNode.AppendChild("Location");
95  this->GetLocation().ProtoSerialize( LocationNode );
96  XML::Node OrientationNode = PropertiesNode.AppendChild("Orientation");
97  this->GetOrientation().ProtoSerialize( OrientationNode );
98  XML::Node ScaleNode = PropertiesNode.AppendChild("Scale");
99  this->GetScale().ProtoSerialize( ScaleNode );
100 
101  return;
102  }else{
103  SerializeError("Create XML Attribute Values",WorldObject::GetSerializableName() + "Properties",true);
104  }
105  }
106 
108  {
109  this->ProtoDeSerializeProperties(SelfRoot);
110  this->ProtoDeSerializeProxies(SelfRoot);
111  }
112 
114  {
115  XML::Attribute CurrAttrib;
116  XML::Node PropertiesNode = SelfRoot.GetChild( WorldObject::GetSerializableName() + "Properties" );
117 
118  if( !PropertiesNode.Empty() ) {
119  if(PropertiesNode.GetAttribute("Version").AsInt() == 1) {
120  CurrAttrib = PropertiesNode.GetAttribute("Name");
121  if( !CurrAttrib.Empty() )
122  this->ObjectName = CurrAttrib.AsString();
123 
124  XML::Node PositionNode = PropertiesNode.GetChild("Location").GetFirstChild();
125  if( !PositionNode.Empty() ) {
126  Vector3 Loc(PositionNode);
127  this->SetLocation(Loc);
128  }
129 
130  XML::Node OrientationNode = PropertiesNode.GetChild("Orientation").GetFirstChild();
131  if( !OrientationNode.Empty() ) {
132  Quaternion Rot(OrientationNode);
133  this->SetOrientation(Rot);
134  }
135 
136  XML::Node ScaleNode = PropertiesNode.GetChild("Scale").GetFirstChild();
137  if( !ScaleNode.Empty() ) {
138  Vector3 Scale(ScaleNode);
139  this->SetScale(Scale);
140  }
141  }else{
142  MEZZ_EXCEPTION(Exception::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + (WorldObject::GetSerializableName() + "Properties" ) + ": Not Version 1.");
143  }
144  }else{
145  MEZZ_EXCEPTION(Exception::II_IDENTITY_NOT_FOUND_EXCEPTION,WorldObject::GetSerializableName() + "Properties" + " was not found in the provided XML node, which was expected.");
146  }
147  }
148 
151 
153  { return "WorldObject"; }
154 
155  ///////////////////////////////////////////////////////////////////////////////
156  // Internal Methods
157 
159  {
160  if(Physics::Col_Begin == State) {
161  this->CurrentCollisions.insert(Col);
162  }else if(Physics::Col_End == State) {
163  std::set<Physics::Collision*>::iterator ColIt = this->CurrentCollisions.find(Col);
164  if( ColIt != this->CurrentCollisions.end() )
165  this->CurrentCollisions.erase(ColIt);
166  }
167  }
168 }//Mezzanine
169 
170 #endif