40 #ifndef _worldobject_cpp
41 #define _worldobject_cpp
43 #include "worldobject.h"
45 #include "exception.h"
48 #include "Physics/collision.h"
118 if( !PropertiesNode.
Empty() ) {
121 if( !CurrAttrib.
Empty() )
125 if( !PositionNode.
Empty() ) {
131 if( !OrientationNode.
Empty() ) {
137 if( !ScaleNode.
Empty() ) {
153 {
return "WorldObject"; }
160 if(Physics::Col_Begin == State) {
162 }
else if(Physics::Col_End == State) {
163 std::set<Physics::Collision*>::iterator ColIt = this->
CurrentCollisions.find(Col);