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asynchronousfileloadingworkunit.h File Reference

The declaration of the AsynchronousFileLoadWorkUnit a workunit that loads a listing of files asynchronously. More...

#include "asynchronousworkunit.h"
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Classes

class  Mezzanine::Threading::AsynchronousFileLoadWorkUnit
 This is intended to load files asynchronously and continue doing so whether or not other the FrameScheduler is running or paused. More...
 
class  Mezzanine::Threading::RawFile
 A simple in memory representation of a file. More...
 

Namespaces

 Mezzanine
 The bulk of the engine components go in this namspace.
 
 Mezzanine::Threading
 This is where game specific threading algorithms and a minimalistic subset of the std threading library a held.
 

Constant Groups

 Mezzanine
 The bulk of the engine components go in this namspace.
 
 Mezzanine::Threading
 This is where game specific threading algorithms and a minimalistic subset of the std threading library a held.
 

Functions

void Mezzanine::Threading::ThreadLoading (void *WU)
 An Internal helper function for the AsynchronousFileLoadWorkUnit. This is the function that AsynchronousFileLoadWorkUnit instances will use to load data. More...
 

Detailed Description

The declaration of the AsynchronousFileLoadWorkUnit a workunit that loads a listing of files asynchronously.

Definition in file asynchronousfileloadingworkunit.h.