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Namespace List
Here is a list of all documented namespaces with brief descriptions:
[detail level 123]
oNMezzanineThe bulk of the engine components go in this namspace
|oNAudioThis namespace is for all the classes belonging to the Audio Subsystem
|oNBinaryToolsA grouping of utilities for working with binary data more easily
|oNcrossplatformAll functionality that needs different implemenations per platform will go in here
|oNdebugThis namespace is for internal debugging tools. In general it shouldn't be used in game code
|oNGraphicsThis namespace is for all the classes belonging to the Graphics Subsystem
|oNInputThis namespace is for all the classes belonging to the Input Subsystem
|oNinternalThis namespace is used for internal helper classes, and in general it should be ignored by game developers
|oNMathToolsThis namespace is the home of a number of utility variables and methods to facilitate various math related tasks
|oNPhysicsThis namespace is for all the classes belonging to the Physics Subsystem
|oNResourceThis namespace is for all the classes belonging to the non-network I/O Subsystem
|oNScriptingThis namespace is for all the classes belonging to the Scripting Subsystem
|oNStringToolsThis is a utility to help perform all kinds of string related tasks
|oNThreadingThis is where game specific threading algorithms and a minimalistic subset of the std threading library a held
||\Nthis_threadA partial implementation of std::thread::this_thread
|oNUIThis namespace is for all the classes belonging to the Graphical User Interface Subsystem
|oNUnicodeA dumping ground for any feature that only relates to unicode work
|\NXMLAll tools for working with XML are located in this namespace
\NOgre