MezzanineEngine 
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src Directory Reference
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Directories

directory  Audio
 
directory  Graphics
 
directory  Input
 
directory  Network
 
directory  Physics
 
directory  Resource
 
directory  Scripting
 
directory  Threading
 
directory  UI
 
directory  XML
 

Files

file  actor.cpp [code]
 Code used by all actors is implemented here.
 
file  actor.h [code]
 The base class for all Actors is defined here.
 
file  actormanager.cpp [code]
 
file  actormanager.h [code]
 
file  areaeffect.cpp [code]
 
file  areaeffect.h [code]
 
file  areaeffectmanager.cpp [code]
 
file  areaeffectmanager.h [code]
 
file  attachable.cpp [code]
 Contains the Mezzanine::Attachable Class and Mezzanine::Attachable::AttachableElement enumeration implementations.
 
file  attachable.h [code]
 Contains the Mezzanine::Attachable Class and Mezzanine::Attachable::AttachableElement enumeration declarations.
 
file  axisalignedbox.cpp [code]
 This file contains the implementation for the AxisAlignedBox class for representing AABB's of objects in the world.
 
file  axisalignedbox.h [code]
 This file contains the AxisAlignedBox class for representing AABB's of objects in the world.
 
file  binarybuffer.cpp [code]
 The implementation of some tools for making working with binary stuff easier.
 
file  binarybuffer.h [code]
 
file  blank.cpp [code]
 
file  boilerplate.cpp [code]
 Describe file here.
 
file  boilerplate.h [code]
 Describe file here.
 
file  cameracontroller.cpp [code]
 
file  cameracontroller.h [code]
 
file  colourvalue.cpp [code]
 
file  colourvalue.h [code]
 
file  countedptr.h [code]
 This file describes and implements a reference counted pointer that is NOT threadsafe.
 
file  crossplatform.cpp [code]
 
file  crossplatform.h [code]
 
file  crossplatformexport.h [code]
 This file is used on some platforms to determine what data should be read and written to and from a shared/dynamic library.
 
file  cubicspline.h [code]
 
file  datatypes.h [code]
 All the definitions for datatypes as well as some basic conversion functions are defined here. Additionally, this is where all of the other singular header inclusions go as well.
 
file  debris.cpp [code]
 This file contains the implementation for the debris class used to represent a small loose object in the world.
 
file  debris.h [code]
 This file contains the declaration for the debris class used to represent a small loose object in the world.
 
file  debrismanager.cpp [code]
 This file contains the implementation for the manager that manages debris objects in a world.
 
file  debrismanager.h [code]
 This file contains the declaration for the manager that manages debris objects in a world.
 
file  entresol.cpp [code]
 
file  entresol.h [code]
 
file  enumerations.h [code]
 Any global enumerations shared between multiple classes is to be declared here.
 
file  event.cpp [code]
 
file  event.h [code]
 
file  eventarguments.h [code]
 
file  eventbase.cpp [code]
 
file  eventbase.h [code]
 
file  eventgamewindow.cpp [code]
 
file  eventgamewindow.h [code]
 
file  eventmanager.cpp [code]
 
file  eventmanager.h [code]
 
file  eventpublisher.cpp [code]
 
file  eventpublisher.h [code]
 
file  eventquit.cpp [code]
 
file  eventquit.h [code]
 
file  eventsubscriber.cpp [code]
 
file  eventsubscriber.h [code]
 
file  eventsubscriberslot.cpp [code]
 
file  eventsubscriberslot.h [code]
 
file  eventuserinput.cpp [code]
 
file  eventuserinput.h [code]
 
file  exception.cpp [code]
 
file  exception.h [code]
 
file  extendedtimer.cpp [code]
 
file  extendedtimer.h [code]
 
file  fieldofforce.cpp [code]
 
file  fieldofforce.h [code]
 
file  gravityfield.cpp [code]
 
file  gravityfield.h [code]
 
file  gravitywell.cpp [code]
 
file  gravitywell.h [code]
 
file  interpolator.cpp [code]
 Any non-template implentation details for generic interpolator classes will go here.
 
file  interpolator.h [code]
 Helper classes to assist in generating data points between two other data points.
 
file  linegroup.cpp [code]
 
file  linegroup.h [code]
 
file  macros.h [code]
 All convience/utility macros for the Mezzanine are to be placed here.
 
file  managedptr.cpp [code]
 implement
 
file  managedptr.h [code]
 The interface for a class useful for applying RAII when it should have been used but wasn't.
 
file  managerbase.cpp [code]
 
file  managerbase.h [code]
 
file  managerfactory.h [code]
 
file  mathtool.cpp [code]
 
file  mathtool.h [code]
 
file  matrix3x3.cpp [code]
 
file  matrix3x3.h [code]
 
file  matrix4x4.cpp [code]
 
file  matrix4x4.h [code]
 
file  meshterrain.cpp [code]
 
file  meshterrain.h [code]
 
file  mezzanine.h [code]
 A single file that includes all of the Mezzanine engine.
 
file  network.h [code]
 
file  networkmanager.cpp [code]
 
file  networkmanager.h [code]
 
file  objectsettings.cpp [code]
 
file  objectsettings.h [code]
 
file  plane.cpp [code]
 
file  plane.h [code]
 
file  pstdint.h [code]
 
file  quaternion.cpp [code]
 
file  quaternion.h [code]
 
file  ray.cpp [code]
 
file  ray.h [code]
 
file  rayquerytool.cpp [code]
 
file  rayquerytool.h [code]
 
file  resource.h [code]
 
file  resourcemanager.cpp [code]
 
file  resourcemanager.h [code]
 The defintion of the Resource Manager.
 
file  rigiddebris.cpp [code]
 This file contains the implementation for the debris class that does not deform.
 
file  rigiddebris.h [code]
 This file contains the declaration for the debris class that does not deform.
 
file  scripting.h [code]
 
file  serialization.cpp [code]
 
file  serialization.h [code]
 The interface for serialization.
 
file  singleton.h [code]
 
file  softdebris.cpp [code]
 This file contains the implementation for the debris class that will compress and deform.
 
file  softdebris.h [code]
 This file contains the declaration for the debris class that will compress and deform.
 
file  sphere.cpp [code]
 This file contains the implementation for the generic Sphere class for math and spacial query.
 
file  sphere.h [code]
 This file contains a generic Sphere class for math and spacial query.
 
file  stringtool.cpp [code]
 
file  stringtool.h [code]
 
file  swig.h [code]
 Used to give commands specifically to the SWIG preprocessor.
 
file  terrainbase.cpp [code]
 
file  terrainbase.h [code]
 
file  terrainmanager.cpp [code]
 
file  terrainmanager.h [code]
 
file  timer.cpp [code]
 
file  timer.h [code]
 
file  track.cpp [code]
 
file  track.h [code]
 
file  trackiterator.h [code]
 
file  transform.cpp [code]
 
file  transform.h [code]
 The defintion of the transform is stored in this file.
 
file  transformableobject.cpp [code]
 
file  transformableobject.h [code]
 
file  trie.h [code]
 
file  unicode.cpp [code]
 This contains simple tools for indexing with UTF8 characters swiftly.
 
file  unicode.h [code]
 This contains simple tools for indexing with UTF8 characters swiftly.
 
file  vector2.cpp [code]
 
file  vector2.h [code]
 
file  vector3.cpp [code]
 
file  vector3.h [code]
 
file  world.cpp [code]
 
file  world.h [code]
 
file  worldmanager.cpp [code]
 
file  worldmanager.h [code]
 
file  worldobject.cpp [code]
 
file  worldobject.h [code]
 
file  worldproxy.cpp [code]
 
file  worldproxy.h [code]
 
file  worldtrigger.cpp [code]
 
file  worldtrigger.h [code]