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brutestrategy.cpp
1 //© Copyright 2010 - 2012 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _uibrutestrategy_cpp
41 #define _uibrutestrategy_cpp
42 
43 #include "UI/brutestrategy.h"
44 #include "UI/screen.h"
45 #include "UI/widget.h"
46 
47 namespace Mezzanine
48 {
49  namespace UI
50  {
51  ///////////////////////////////////////////////////////////////////////////////
52  // BruteStrategy Functors
53 
54  ///////////////////////////////////////////////////////////////////////////////
55  /// @class MouseHoverCheck
56  /// @headerfile brutestategy.cpp
57  /// @brief Simple functor for finding which renderable the mouse is hovered over.
58  /// @details This is intended for reverse checks.
59  ///////////////////////////////////////
61  {
62  public:
63  /// @brief The current mouse position to be checked for hover.
65  /// @brief A pointer to the result if one was found, or NULL if it wasn't.
67 
68  /// @brief Class constructor.
69  /// @param Pos The position on the screen being checked for overlap.
70  MouseHoverCheck(const Vector2& Pos) :
71  MousePos(Pos),
72  Result(NULL)
73  { }
74  /// @brief Class destructor.
76  { }
77 
78  /// @brief Interface needed for processing child widgets of screens and widgets.
79  /// @param Wid A pointer to the Widget that will be processed.
80  /// @return Returns true if a valid result is found.
81  Boolean operator()(Widget* Wid)
82  {
83  // Can it be seen?
84  if( Wid->IsVisible() && Wid->GetNumVisibleRenderLayers() ) {
85  // Is it inside?
86  if( Wid->IsInside(this->MousePos) ) {
87  // Has mouse picking been disabled?
88  if( !Wid->GetMousePassthrough() ) {
89  this->Result = static_cast<Widget*>( Wid );
90  }
91  }
92  }
93  return ( Result != NULL );
94  }
95  };//MouseHoverCheck
96 
97  ///////////////////////////////////////////////////////////////////////////////
98  // BruteStrategy Methods
99 
101  {
102  MouseHoverCheck Check(MousePos);
104  return Check.Result;
105  }
106  }//UI
107 }//Mezzanine
108 
109 #endif