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collisiondispatcher.h.cpp
1 // © Copyright 2010 - 2014 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
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29  - Are Currently In Violation of Another Copyright Holder's GPL License
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31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _physicscollisiondispatcher_h_cpp
41 #define _physicscollisiondispatcher_h_cpp
42 
43 #include <btBulletDynamicsCommon.h>
44 #include <BulletMultiThreaded/SpuGatheringCollisionDispatcher.h>
45 
46 #include <list>
47 
48 namespace Mezzanine
49 {
50  namespace Physics
51  {
52  /// @typedef AlgoList
53  /// @brief Convenience datatype for a collection of Collision Algorithms.
54  typedef std::list<btCollisionAlgorithm*> AlgoList;
55 
56  ///////////////////////////////////////////////////////////////////////////////
57  /// @internal
58  /// @brief Used to provide better reporting of collisions.
59  /// @details
60  ///////////////////////////////////////
61  class CollisionDispatcher : public btCollisionDispatcher
62  {
63  protected:
64  /// @internal
65  /// @brief A list of all the algorithms that have been created and need processing.
67  public:
68  /// @brief Class constructor.
69  /// @param CollisionConfig The collision configuration for the world being created.
70  CollisionDispatcher(btCollisionConfiguration* CollisionConfig);
71  /// @brief Class destructor.
72  virtual ~CollisionDispatcher();
73 
74  ///////////////////////////////////////////////////////////////////////////////
75  // New Implementation based on Algorithm creation
76 
77  /// @brief Allocates space for a new Collision Algorithm between two objects.
78  /// @note This usually means that a collision has started between two objects.
79  /// @param size The size needed for the new Collision Algorithm.
80  void* allocateCollisionAlgorithm(int size);
81  /// @brief Frees up the space belonging to a Collision Algorithm that is no longer needed.
82  /// @note This usually means that a collision has ended between two objects.
83  /// @param ptr A pointer to Collision Algorithim that is being removed.
84  void freeCollisionAlgorithm(void* ptr);
85  /// @brief Gets the list of algorithms that have been created and need processing.
86  /// @return Returns a reference to the list of algorithms that need processing.
88 
89  ///////////////////////////////////////////////////////////////////////////////
90  // Old Implementation based on Manifold creation
91 
92  /*btPersistentManifold* getNewManifold(void* b0, void* b1);
93  void releaseManifold(btPersistentManifold* manifold);
94  void releaseManifoldManual(btPersistentManifold* manifold);// */
95  };// ©ollisionDispatcher
96 
97  ///////////////////////////////////////////////////////////////////////////////
98  /// @internal
99  /// @brief Used to provide better reporting of collisions in a multithreaded environment.
100  /// @details
101  ///////////////////////////////////////
102  class ParallelCollisionDispatcher : public SpuGatheringCollisionDispatcher
103  {
104  protected:
105  /// @internal
106  /// @brief A list of all the algorithms that have been created and need processing.
108  public:
109  /// @brief Class constructor.
110  /// @param CollisionConfig The collision configuration for the world being created.
111  ParallelCollisionDispatcher(btThreadSupportInterface* ThreadInterface, unsigned int MaxNumTasks, btCollisionConfiguration* CollisionConfig);
112  /// @brief Class destructor.
114 
115  ///////////////////////////////////////////////////////////////////////////////
116  // New Implementation based on Algorithm creation
117 
118  /// @brief Allocates space for a new Collision Algorithm between two objects.
119  /// @note This usually means that a collision has started between two objects.
120  /// @param size The size needed for the new Collision Algorithm.
121  void* allocateCollisionAlgorithm(int size);
122  /// @brief Frees up the space belonging to a Collision Algorithm that is no longer needed.
123  /// @note This usually means that a collision has ended between two objects.
124  /// @param ptr A pointer to Collision Algorithim that is being removed.
125  void freeCollisionAlgorithm(void* ptr);
126  /// @brief Gets the list of algorithms that have been created and need processing.
127  /// @return Returns a reference to the list of algorithms that need processing.
129 
130  ///////////////////////////////////////////////////////////////////////////////
131  // Old Implementation based on Manifold creation
132 
133  /*btPersistentManifold* getNewManifold(void* b0, void* b1);
134  void releaseManifold(btPersistentManifold* manifold);
135  void releaseManifoldManual(btPersistentManifold* manifold);// */
136  };// ©ollisionDispatcher
137  }//Physics
138 }//Mezzanine
139 
140 #endif