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gravitywell.h
1 // © Copyright 2010 - 2014 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _gravitywell_h
41 #define _gravitywell_h
42 
43 #include "areaeffect.h"
44 
45 namespace Mezzanine
46 {
47  ///////////////////////////////////////////////////////////////////////////////
48  /// @brief This is a gravity well implementation of the AreaEffect class.
49  /// @details This class is not a gravity field, where gravity only pulls in one direction. Instead this class will always
50  /// pull objects inside it towards the field center. @n
51  /// This class works best with sphere's, but can be made to work with any shape.
52  ///////////////////////////////////////
54  {
55  protected:
56  /// @brief how much does the Gravity attenuate.
58  /// @brief The amount of force exerted on other objects
60  /// @brief How does gravity
62  /// @brief Should world gravity ne ignored
64  public:
65  /// @brief Blank constructor.
66  /// @param TheWorld A pointer to the world this object belongs to.
67  GravityWell(World* TheWorld);
68  /// @brief Class constructor.
69  /// @param Name The name to be given to this object.
70  /// @param TheWorld A pointer to the world this object belongs to.
71  GravityWell(const String& Name, World* TheWorld);
72  /// @brief XML constructor.
73  /// @param SelfRoot An XML::Node containing the data to populate this class with.
74  /// @param TheWorld A pointer to the world this object belongs to.
75  GravityWell(const XML::Node& SelfRoot, World* TheWorld);
76  /// @brief Class destructor.
77  virtual ~GravityWell();
78 
79  ///////////////////////////////////////////////////////////////////////////////
80  // Utility
81 
82  /// @copydoc Mezzanine::WorldObject::GetType() const
83  virtual Mezzanine::WorldObjectType GetType() const;
84 
85  /// @copydoc Mezzanine::WorldObject::ApplyEffect()
86  virtual void ApplyEffect();
87 
88  ///////////////////////////////////////////////////////////////////////////////
89  // GravityWell Properties
90 
91  /// @brief Sets the strenth of the field.
92  /// @remarks The direction of the field is based on the current position of the object in the field.
93  /// Once that direction is calculated it will be multiplied by this value to determine the force the field will apply to the object.
94  /// @param FieldStrength The strength the field will have when exerting force onto other objects.
95  virtual void SetFieldStrength(const Real FieldStrength);
96  /// @brief Gets the strength of the field.
97  /// @return Returns a Real representing the value that is being multiplied by the direction to determine force appied to objects.
98  virtual Real GetFieldStrength() const;
99  /// @brief Sets whether or not world gravity should be removed for objects in this field.
100  /// @remarks Changing this value while the field is in the world and active is not recommended.
101  /// @param WorldGravity If true, then forces exerted by this field will be added to the world gravity, otherwise
102  /// world gravity for objects inside will be set to zero.
103  virtual void SetAllowWorldGravity(Boolean WorldGravity);
104  /// @brief Gets whether or not world gravity is is removed for objects inside this field.
105  /// @return Returns a bool indicating whether objects inside are affected by world gravity.
106  virtual Boolean GetAllowWorldGravity() const;
107 
108  /// @brief Sets the attenuation for this field.
109  /// @param Amount The amount of force that is dropped off per 1 unit of distance objects are from the AE center.
110  /// @param Style The style of attenuation to apply, see the AttenuationStyle enum for more details.
111  virtual void SetAttenuation(const Real Amount, const Mezzanine::AttenuationStyle Style);
112  /// @brief Sets the method of attenuation of force over a distance.
113  /// @param Style The style of attenuation to apply, see the AttenuationStyle enum for more details.
114  virtual void SetAttenuationStyle(const Mezzanine::AttenuationStyle Style);
115  /// @brief Gets the Style of attenuation applied.
116  /// @return Returns the style of attenuation currently being used by this field.
117  virtual Mezzanine::AttenuationStyle GetAttenuationStyle() const;
118  /// @brief Sets the amount of force that is attenuated over distance.
119  /// @param Amount The amount of force that is dropped off per 1 unit of distance objects are from the AE source.
120  virtual void SetAttenuationAmount(const Real Amount);
121  /// @brief Gets the amount force is attenuated over distance.
122  /// @return Returns a Real representing the amount of force that is dropped per 1 unit of distance (with linear attenuation).
123  virtual Real GetAttenuationAmount() const;
124 
125  ///////////////////////////////////////////////////////////////////////////////
126  // Serialization
127 
128  /// @copydoc Mezzanine::WorldObject::ProtoSerializeProperties(XML::Node&) const
129  virtual void ProtoSerializeProperties(XML::Node& SelfRoot) const;
130  /// @copydoc Mezzanine::WorldObject::ProtoDeSerializeProperties(const XML::Node&)
131  virtual void ProtoDeSerializeProperties(const XML::Node& SelfRoot);
132 
133  /// @copydoc Mezzanine::WorldObject::GetDerivedSerializableName() const
134  virtual String GetDerivedSerializableName() const;
135  /// @copydoc Mezzanine::WorldObject::GetSerializableName()
136  static String GetSerializableName();
137  };//GravityWell
138 
139  ///////////////////////////////////////////////////////////////////////////////
140  /// @brief A factory type for the creation of GravityWell objects.
141  /// @details
142  ///////////////////////////////////////
144  {
145  public:
146  /// @brief Class constructor.
148  /// @brief Class destructor.
149  virtual ~GravityWellFactory();
150 
151  /// @copydoc Mezzanine::WorldObjectFactory::GetTypeName() const
152  virtual String GetTypeName() const;
153 
154  /// @brief Creates a GravityWell object.
155  /// @param Name The name to be given to this object.
156  /// @param TheWorld A pointer to the world this object belongs to.
157  virtual GravityWell* CreateGravityWell(const String& Name, World* TheWorld);
158  /// @brief Creates a GravityWell object.
159  /// @param XMLNode The node of the xml document to construct from.
160  /// @param TheWorld A pointer to the world this object belongs to.
161  virtual GravityWell* CreateGravityWell(const XML::Node& XMLNode, World* TheWorld);
162 
163  /// @copydoc Mezzanine::WorldObjectFactory::CreateAreaEffect(const String&, World*, const NameValuePairMap&)
164  virtual AreaEffect* CreateAreaEffect(const String& Name, World* TheWorld, const NameValuePairMap& Params);
165  /// @copydoc Mezzanine::WorldObjectFactory::CreateAreaEffect(XML::Node&)
166  virtual AreaEffect* CreateAreaEffect(const XML::Node& XMLNode, World* TheWorld);
167  /// @copydoc Mezzanine::WorldObjectFactory::DestroyAreaEffect(AreaEffect*)
168  virtual void DestroyAreaEffect(AreaEffect* ToBeDestroyed);
169  };//GravityWellFactory
170 }//Mezzanine
171 
172 #endif