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heightfieldcollisionshape.h
1 // © Copyright 2010 - 2014 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
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31  your distribution
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33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _physicsheightfieldcollisionshape_h
41 #define _physicsheightfieldcollisionshape_h
42 
43 #include "Physics/fieldcollisionshape.h"
44 
45 class btHeightfieldTerrainShape;
46 
47 namespace Mezzanine
48 {
49  namespace Physics
50  {
51  ///////////////////////////////////////////////////////////////////////////////
52  /// @class HeightfieldCollisionShape
53  /// @headerfile collisionshape.h
54  /// @brief A series of values that store hieght in a grid like fashion
55  /// @details A fast terrain implementation that comes at the cost of
56  /// overhangs and fine detail. This can be worked around by adding actors for
57  /// additional terrain.
58  ///////////////////////////////////////
60  {
61  protected:
62  /// @internal
63  /// @brief The internal implementation.
64  btHeightfieldTerrainShape* HeightfieldShape;
65  public:
66  /// @brief Class Constructor.
67  /// @param Name The name of this Shape.
68  HeightfieldCollisionShape(const String& Name);
69  /// @internal
70  /// @brief Internal Constructor.
71  /// @param Name The name of this Shape.
72  /// @param BulletShape The internal shape this shape is based on.
73  HeightfieldCollisionShape(const String& Name, btHeightfieldTerrainShape* BulletShape);
74  /// @brief Class Destructor.
75  virtual ~HeightfieldCollisionShape();
76 
77  /// @copydoc CollisionShape::GetType()
78  virtual CollisionShape::ShapeType GetType() const;
79  };//HeightfieldCollisionShape
80  }//Physics
81 }//Mezzanine
82 
83 /// @copydoc operator << (std::ostream& stream, const Mezzanine::Physics::CollisionShape& ShapeToSerialize)
84 std::ostream& MEZZ_LIB operator << (std::ostream& stream, const Mezzanine::Physics::HeightfieldCollisionShape& ShapeToSerialize);
85 /// @copydoc operator >> (std::istream& stream, Mezzanine::Physics::CollisionShape& x)
86 std::istream& MEZZ_LIB operator >> (std::istream& stream, Mezzanine::Physics::HeightfieldCollisionShape& x);
87 /// @copydoc operator >> (const Mezzanine::XML::Node& OneNode, Mezzanine::Physics::CollisionShape& x)
89 
90 #endif