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metacodekey.cpp
1 //© Copyright 2010 - 2012 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _inputmetacodekey_cpp
41 #define _inputmetacodekey_cpp
42 
43 #include "Input/metacodekey.h"
44 
45 namespace Mezzanine
46 {
47  namespace Input
48  {
49  ///////////////////////////////////////////////////////////////////////////////
50  // Compare Methods
51 
52  /// @brief Function used for sorting keyboard metacodes.
53  /// @param First The first MetaCode to compare.
54  /// @param Second The second MetaCode to compare.
55  /// @return Returns true if First should be placed before Second, false otherwise.
56  bool KeyboardCodeCompare(const MetaCode& First, const MetaCode& Second)
57  {
58  return First.GetCode() < Second.GetCode();
59  }
60 
61  /// @brief Function used for sorting mouse metacodes.
62  /// @param First The first MetaCode to compare.
63  /// @param Second The second MetaCode to compare.
64  /// @return Returns true if First should be placed before Second, false otherwise.
65  bool MouseCodeCompare(const MetaCode& First, const MetaCode& Second)
66  {
67  return First.GetCode() < Second.GetCode();
68  }
69 
70  /// @brief Function used for sorting multitouch metacodes.
71  /// @param First The first MetaCode to compare.
72  /// @param Second The second MetaCode to compare.
73  /// @return Returns true if First should be placed before Second, false otherwise.
74  bool MultitouchCodeCompare(const MetaCode& First, const MetaCode& Second)
75  {
76  /// @todo When our support for Multitouch devices expands this may need to be expanded as well.
77  return First.GetCode() < Second.GetCode();
78  }
79 
80  /// @brief Function used for sorting controller metacodes.
81  /// @param First The first MetaCode to compare.
82  /// @param Second The second MetaCode to compare.
83  /// @return Returns true if First should be placed before Second, false otherwise.
84  bool ControllerCodeCompare(const MetaCode& First, const MetaCode& Second)
85  {
86  if( First.GetDeviceIndex() == Second.GetDeviceIndex() ) {
87  return First.GetCode() < Second.GetCode();
88  }else{
89  return First.GetDeviceIndex() < Second.GetDeviceIndex();
90  }
91  }
92 
93  /// @brief Function used for sorting controller metacodes.
94  /// @param First The first MetaCode to compare.
95  /// @param Second The second MetaCode to compare.
96  /// @return Returns true if First should be placed before Second, false otherwise.
97  bool SequenceCodeCompare(const MetaCode& First, const MetaCode& Second)
98  {
99  if( First.GetDeviceIndex() == Second.GetDeviceIndex() ) {
100  return First.GetMetaValue() < Second.GetMetaValue();
101  }else{
102  return First.GetDeviceIndex() < Second.GetDeviceIndex();
103  }
104  }
105 
106  ///////////////////////////////////////////////////////////////////////////////
107  // MetaCodeKey Methods
108 
110  MCode(Code)
111  {
112  switch( MCode.GetDeviceType() )
113  {
114  case Input::DEVICE_KEYBOARD: Compare = &KeyboardCodeCompare; break;
115  case Input::DEVICE_MOUSE: Compare = &MouseCodeCompare; break;
116  case Input::DEVICE_MULTITOUCH: Compare = &MultitouchCodeCompare; break;
117  case Input::DEVICE_CONTROLLER: Compare = &ControllerCodeCompare; break;
118  default:
119  {
120  if( Input::COMPOUNDINPUT_CUSTOMSEQUENCE == MCode.GetCode() ) { Compare = &SequenceCodeCompare; }
121  else { MEZZ_EXCEPTION(Exception::PARAMETERS_EXCEPTION,"Attempting to construct a MetaCodeKey representing an unknown type."); }
122  }
123  }
124  }
125 
127  MCode(Other.MCode),
128  Compare(Other.Compare)
129  { }
130 
132  { }
133 
134  ///////////////////////////////////////////////////////////////////////////////
135  // Utility
136 
138  { return MCode; }
139 
140  Boolean MetaCodeKey::operator<(const MetaCodeKey& Other) const
141  {
142  if( this->MCode.GetDeviceType() == Other.MCode.GetDeviceType() ) {
143  return Compare(MCode,Other.MCode);
144  }else{
145  return this->MCode.GetDeviceType() < Other.MCode.GetDeviceType();
146  }
147  }
148  }
149 }
150 
151 #endif