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mezzanine.h
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1 // © Copyright 2010 - 2014 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _mezzanine_h
41 #define _mezzanine_h
42 
43 ///////////////////////////////////////////////////////////////////////////////
44 /// @file
45 /// @brief A single file that includes all of the Mezzanine engine
46 /// @details This file exists primarily to make it easier for engine users to include
47 /// parts of the Mezzanine engine in their project with out needing to know or
48 /// care about the internals of our project.
49 /// \n
50 // We put headers in our headers so we can include while we include
51 ///////////////////////////////////////////////////////////////////////////////
52 
53 // Tell SWIG to implement scripting language specific stuff, set compiler macros used else where, must be included first
54 #include "swig.h"
55 
56 // This is required for the swig parser to skip the items that don't support scripting yet.
57 #ifndef SWIG
58  #include "Audio/audio.h"
60  #include "Graphics/graphics.h"
61  #include "Input/input.h"
62  #include "Physics/physics.h"
63  #include "XML/xml.h"
64  #include "UI/ui.h"
65 #endif
66  // The remarks in Column 41 are use to help with tracking progress on serializing and deserializing
67 #include "actor.h" // serializes
68 #include "actormanager.h"
69 #include "areaeffect.h"
70 #include "areaeffectmanager.h"
71 #include "attachable.h" // Target for output only
72 #include "axisalignedbox.h"
73 #include "binarybuffer.h"
74 #include "cameracontroller.h"
75 #include "colourvalue.h" // done
76 #include "countedptr.h"
77 #include "crossplatform.h" // nothing to do
78 
79 #ifndef SWIG
80 #include "crossplatformexport.h" // nothing to do
81 #include "datatypes.h" // nothing to do
82 #include "debris.h"
83 #include "debrismanager.h"
84 #include "entresol.h"
85 #include "enumerations.h" // nothing to do
86 #include "event.h" // new localized system
87 #include "eventarguments.h" // new localized system
88 #include "eventbase.h" // done/serializes
89 #include "eventgamewindow.h" // done
90 #include "eventmanager.h" // done
91 #include "eventpublisher.h" // new localized system
92 #include "eventquit.h" // done
93 #include "eventsubscriber.h" // new localized system
94 #include "eventsubscriberslot.h" // new localized system
95 #include "eventuserinput.h" // done
96 #include "exception.h"
97 #include "fieldofforce.h"
98 #include "gravityfield.h"
99 #include "gravitywell.h"
100 #include "interpolator.h"
101 #include "linegroup.h"
102 #include "macros.h"
103 #include "managedptr.h"
104 #include "managerbase.h"
105 #include "mathtool.h"
106 #include "meshterrain.h"
107 #include "network.h"
108 #include "networkmanager.h"
109 #include "objectsettings.h"
110 #endif
111 
112 #include "plane.h" // done
113 #include "quaternion.h" // done
114 #include "ray.h"
115 #include "rayquerytool.h" // done
116 
117 #ifndef SWIG
118 #include "resource.h"
119 #include "resourcemanager.h"
120 #include "rigiddebris.h"
121 #include "scripting.h"
122 #include "serialization.h" // nothing to do
123 #include "singleton.h" // nothing to do
124 #include "softdebris.h"
125 #include "sphere.h"
126 #include "stringtool.h"
127 #include "track.h"
128 #include "trackiterator.h"
129 #include "terrainbase.h"
130 #include "terrainmanager.h"
131 #endif // \no SWIG
132 
133 #include "timer.h"
134 #include "transform.h" // done
135 #include "vector2.h" // done
136 #include "vector3.h" // done
137 
138 #ifndef SWIG
139 #include "entresol.h"
140 #endif
141 
142 #include "worldobject.h"
143 
144 #ifndef SWIG
145 #include "worldtrigger.h"
146 #endif // \no SWIG
147 
148 #endif // \ _mezzanine_h