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multilinetextlayer.h
1 //© Copyright 2010 - 2012 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 
41 #ifndef _uimultilinetextlayer_h
42 #define _uimultilinetextlayer_h
43 
44 #include "UI/textlayer.h"
45 #include "UI/character.h"
46 
47 namespace Mezzanine
48 {
49  namespace UI
50  {
51  class TextLine;
52  ///////////////////////////////////////////////////////////////////////////////
53  /// @brief This is a render layer specializing in multi-line text.
54  /// @details
55  ///////////////////////////////////////
57  {
58  protected:
59  /// @copydoc TextLayer::PopulateTextLinesImpl()
60  virtual void PopulateTextLinesImpl();
61  /// @copydoc TextLayer::GetCharacterIndexAtPositionImpl(const Vector2& Offset)
62  virtual CharIndexPair GetIndexAtOffsetImpl(const Vector2& Offset);
63  /// @copydoc TextLayer::GetOffsetAtIndex(const Integer Index)
64  virtual CharOffsetPair GetOffsetAtIndexImpl(const Integer Index);
65  /// @internal
66  /// @brief Gets the TextLine at the requested index, or creates one if it doesn't exist.
67  virtual TextLine* GetOrCreateTextLine(const UInt32& Index);
68  public:
69  /// @brief No-Font constructor.
70  /// @param ParentRenderable The renderable that created this layer.
71  MultiLineTextLayer(QuadRenderable* ParentRenderable);
72  /// @brief Class constructor.
73  /// @param FontName The name of the font to use for this layer.
74  /// @param ParentRenderable The renderable that created this layer.
75  MultiLineTextLayer(const String& FontName, QuadRenderable* ParentRenderable);
76  /// @brief Text-Scaling constructor.
77  /// @note This constructor defaults to Screen Relative text, but this can be altered after construction.
78  /// @param LineHeight The relative scalar to be used when determining the size of characters generated by this text layer.
79  /// @param ParentRenderable The renderable that created this layer.
80  MultiLineTextLayer(const Real& LineHeight, QuadRenderable* ParentRenderable);
81  /// @brief Class destructor.
82  virtual ~MultiLineTextLayer();
83 
84  ///////////////////////////////////////////////////////////////////////////////
85  // Utility
86 
87  /// @copydoc RenderLayer::GetLayerType() const
88  virtual RenderLayer::RenderLayerType GetLayerType() const;
89 
90  ///////////////////////////////////////////////////////////////////////////////
91  // Text Methods
92 
93  ///////////////////////////////////////////////////////////////////////////////
94  // Serialization
95 
96  /// @copydoc SimpleRenderer::ProtoSerializeProperties(XML::Node&) const
97  virtual void ProtoSerializeProperties(XML::Node& SelfRoot) const;
98  /// @copydoc SimpleRenderer::ProtoDeSerializeProperties(const XML::Node&)
99  virtual void ProtoDeSerializeProperties(const XML::Node& SelfRoot);
100 
101  /// @copydoc SimpleRenderer::GetDerivedSerializableName() const
102  virtual String GetDerivedSerializableName() const;
103  /// @copydoc SimpleRenderer::GetSerializableName()
104  static String GetSerializableName();
105  };//DialogLayer
106  }//UI
107 }//Mezzanine
108 
109 #endif