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musicplayer.h
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1 // © Copyright 2010 - 2014 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
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11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
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14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
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23  However there are some practical restrictions, so if your project involves
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33  These and other limitations could cause serious legal problems if you ignore
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37  Joseph Toppi - toppij@gmail.com
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39 */
40 #ifndef _audiomusicplayer_h
41 #define _audiomusicplayer_h
42 
43 #include "datatypes.h"
44 
45 /// @file
46 /// @brief The interface for the Musicplayer class
47 
48 namespace Mezzanine
49 {
50  namespace Audio
51  {
52  class Playlist;
53  class iSound;
54  ///////////////////////////////////////////////////////////////////////////////
55  /// @brief This is a convenience class for the playing of music in a game.
56  /// @details
57  ///////////////////////////////////////
59  {
60  protected:
61  Audio::Playlist* MusicPlaylist;
62  Audio::iSound* CurrSong;
63  bool ManualStop;
64  bool Playing;
65  bool EOPRepeat;
66  bool EOPShuffle;
67  std::list<Audio::iSound*>::iterator GetIteratorToSong(iSound* Song);
68  public:
69  /// @brief Class constructor.
70  MusicPlayer();
71  /// @brief Class destructor.
72  ~MusicPlayer();
73 
74  ///////////////////////////////////////////////////////////////////////////////
75  // Playback and Selection
76 
77  /// @brief Plays the current selection.
78  /// @throw If the current playlist is empty this throws a @ref InvalidStateException
79  void Play();
80  /// @brief Stops the current selection.
81  void Stop();
82  /// @brief Pauses the current selection.
83  void Pause();
84  /// @brief Advances to the next selection on the playlist.
85  void Next();
86  /// @brief Moves back to the previous selection on the playlist.
87  void Previous();
88 
89  /// @brief Sets the specified song as the current song.
90  /// @throw If the provided song isn't in the playlist, this will throw an @ref InstanceIdentityNotFoundException . Use the ContainsSong() function to verify before using this.
91  /// @param Song The song to set.
92  void SwitchToSong(iSound* Song);
93 
94  ///////////////////////////////////////////////////////////////////////////////
95  // Checks
96 
97  /// @brief Gets whether or not the current selection is playing.
98  /// @return Returns true if the current song is playing, false otherwise.
99  bool IsPlaying() const;
100  /// @brief Gets whether or not the current selection is stopped.
101  /// @return Returns true if the current song is stopped, false otherwise.
102  bool IsStopped() const;
103  /// @brief Gets whether or not the current selection is paused.
104  /// @return Returns true if the current song is paused, false otherwise.
105  bool IsPaused() const;
106  /// @brief Checks the set playlist to see if it contains a song.
107  /// @param Song The song to check for.
108  bool ContainsSong(iSound* Song) const;
109 
110  ///////////////////////////////////////////////////////////////////////////////
111  // Configuration
112 
113  /// @brief Sets whether the playlist should return to the start after it reaches the end of the list.
114  /// @param Repeat Enables/Disables repeating the playlist when it reaches the end.
115  void SetPlaylistRepeat(bool Repeat);
116  /// @brief Gets wether playlist repeat is enabled.
117  /// @return Returns true if the playlist is set to repeat when it finishes, false otherwise.
118  bool GetPlaylistRepeat() const;
119  /// @brief Sets whether the playlist should shuffle it's contents after it reaches the end of the list.
120  /// @param Shuffle Enables/Disables shuffling the playlist when it reaches the end.
121  void SetPlaylistShuffle(bool Shuffle);
122  /// @brief Gets wether playlist shuffle is enabled.
123  /// @return Returns true if the playlist is set to shuffle when it finishes, false otherwise.
124  bool GetPlaylistShuffle() const;
125 
126  ///////////////////////////////////////////////////////////////////////////////
127  // Utility
128 
129  /// @brief Gets the playlist in use by this music player.
130  /// @return Returns a pointer to the current playlist in use.
131  Playlist* GetPlaylist() const;
132  /// @brief Called on by the AudioManager to perform all music player responsibilities.
133  void Update();
134  };//MusicPlayer
135  }//Audio
136 }//Mezzanine
137 
138 #endif